oakenn's Forum Posts

  • 7 posts
  • Just one last question is it normal that it spawns in powers of two? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Wow thank you Mr Sully The Strange! Onward with the adventure!

  • Great I just learnt something new! Ok here is the link if anybody is

    interested:

    dl.dropbox.com/u/47181564/Solitaire.capx

    I disabled the animation frame incrementation so now it basically just

    spawns a king of hearts. When run just click on the green back ground and things should start slowing down around 15ish.

    Cheers

  • ok no problem except what is a .capx file and how do i post it? <img src="smileys/smiley5.gif" border="0" align="middle" />

    cheers

  • Ok I tried this out and it worked like a dream however (funny how there is always a but) I did the following little project to test it out so with 1 sprite and 52 animation frames and then when I did a mouse click i would spawn a card incrementally at the mouse location.

    It worked like a charm but something weird happens as i click from about the 10th card onwards the card spawning time grows exponentially longer so by about 15 spawns i'm waiting like a minute to see the card (in chrome) here is the coding: original card sprite is invisible to start off with a global integer called cardNb.

    <Mouse> <On any Click> <Card> Spawn Card on layer 1

                            <Card> set animation speed to 0

                            <Card> set visible

                            <Card> set position to (Mouse.x, Mouse.Y)

                            <Card> set animation frame to cardNb

                            <System> add 1 to cardNb

    Have I coded something wrong or is this just a performance limit and so I could never have 52 cards spawned?

    Regards

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  • Sounds like a plan! Thanks for the idea I'll try it out straight away.

  • Hi guys,

    I just downloaded construct 2 and it looks really fabulous. However I'm not too sure if it is really designed for what I had in mind. I have already developed a few card games in java/swing and so as a warm up I would like to have a go at this as my first project.

       From what I have seen would I have to crate 52 sprites with each one having its proper set of events which seems to be a bit of a nightmare or is it possible to have just 1 card sprite and to spawn 52 cards with different characteristics i.e. different graphics, instance variables to represent its suit and value etc.

       Secondly would i be able to drag and drop each one of these individually around the screen?

    Cheers for any input.

  • 7 posts