Nyne's Forum Posts

  • 6 posts
  • Ooh, this is nice! If your blog has stuff like this all the time, I'm definitely keeping my eye on it.

  • Thanks!

  • I had the private variables because I'd never attempted to create a background like that before, and at first it was the only limiting factor that prevented the blocks and lines from spawning infinitely. Evidently it doesn't need them with the destroy actions I inserted.

    The first three versions of the background (before I inserted the destroy actions) actually crashed my computer. I took me 6 hours to do that, and you fixed it's problems with two suggestions. Thanks!

    Also, what do you think of the background? Would the blocks be better larger, or smaller?

  • Thanks! And yes, I did start using it recently. Actually, three days ago, although I downloaded it before that.

    It's a complete mess? Well, whenever I used sub-events the thing broke. After fixing the ship destruction thing (what a dumb mistake!)I went in there and figured it out.

    Is this better?

    ">http://www.fileden.com/files/2012/3/26/3283675/Pixel1.cap.cap

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  • I've been working on this game for a few days. This is actually the third version of it. I'm having problems because, for some strange reason, my ship is completely invisible this time around.

    I checked, and it doesn't have the Invisible on Start box checked. What could be the problem?

    Pixel.cap

    The ship is called Pixel.

    EDIT: Name changed to be more informative.

  • I'm a soon to be college student who's always dreamed about making my own games. I just knew what I wanted to do was make games. My first game was Sonic the Hedgehog, when I was one, and I've been playing them seriously ever since. And by seriously, I mean 100% speed runs of games that capture my attention.

    In pursuit of my dream, I've taught myself how to draw, write, and play music. Unfortunately, my talents are fairly limited thus far. But I'm working on that ;)

    Also, like almost every gamer out there, I've planned my own games for years. A more accurate description would be dozens of crazy ideas that are either idiotic or inspired. Which is which isn't my choice though. It all depends on each gamer's interpretation of what they're playing. So we'll see what I manage to create.

  • 6 posts