NyanGamer's Forum Posts

  • 6 posts
  • I solved it no need for any more help

  • Does it particularly need to have the physics behaviour?

    Well, I have a physics object that needs to roll on it, so unless there's any way to make a physics object collide with a solid without giving the physics object the platform behavior, OR make a platform behavior character roll, that would work too.

  • Hey, in my game, I have a floating physics object that has a set path using the bullet behavior. But when my character collides from above, it falls. Anyway to fix?

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  • You can give the player an instance variable, such as a boolean that is either true or false. Call it something like onFloor.

    If you press spacebar, set it false. If player collides with floor, set to true. If player walks off floor without jumping, set it false. You'd also check to see if onFloor is true to determine whether to allow player to jump. You'd also need to implement some events to check whether player overlaps with floor, so that you can set variable true or false.

    Thanks so much! It worked perfectly.

  • I'm trying to make my player jump using the Physics behavior instead of the Platform behavior because applying that behavior to the character doesn't allow my game to function how it's supposed to. I made it so that every time you press the space bar, it launches the player up, but this allows the player to have infinite jumps, any way to fix this so that they can't fly? Thanks!

  • I would recommend incompetech. Google them up, they have tons of free music that you can use, and some of that music is in the retro style. Just give them credit when you upload the game and the music is yours! Hope I helped!

    (P.S. The "Video classica" section is where most of the retro music is located, I would recommend looking there first.)

  • 6 posts