nuverian's Forum Posts

  • Wow..Too many stuff here :-)

    Do you guys think that something like that: uservoice.com/feedback

    would help you sort those things out better?

    Anyhow I'll add mine here too:

    MAJOR

    OpengGL

    Simple Networking

    Particles

    Simple Scripting (javascript) possible implemented as an action.

    iOS

    Attaching Event Sheets (scripts) to Objects

    as to have total control of an instance and make way for bigger projects.

    No 3D (sorry)

    Even if I am a 3D guy mainly I would like Construct to stick to 2D and excel in that part. Consider Unity or GameStart3D!! for 3D projects.

    Simple Timeline Editor

    Simple 2D Draw actions

    mostly for debugging and quick ideas

    Collision groups

    A simple(?) implementation could be based on layers, so every object in a layer collides with any other object in that layer only.

    MINOR

    Change Pivot in Layout Editor

    Ability to pick the parent of a pinned object

    Proportinal scale in editor (less minor)

    Seperation "line" where the events of a Group end

    Ability to dublicate ImagePoints through the entire animation frames.

    Sorry for long list. Construct 2 is great but you asked for it :-)

    I've ommited things that I believe will be there at C2 v1.0

  • For the time being, I believe you can get around this by scaling the volume of an audio playing by the distance of 2 objects; Player and an invisible one representing the source for example.

  • Oh.. O.o Silly of me.. Thanks. That's exactly what happened :)

  • Thanks for answering...

    Obviously there was a confusion, because I was taking about turning a whole layer invisible. While it does work setting a Layer invisible through events, it doesn't if you UNcheck the box in the Layers window on top-left and run the game, without using any events whatsoever.

    Obviously this is no big deal, since one can change Layer Visibility from within events.

  • Well...the specific project doesn't really matter as it happens in any project I try. If you do need it though I can send you a scene with a black ball :-). It's allways the same. Again...in "File" preview mode.

  • Thats true, but are not directx games presumably faster than html5 games? You know, each one has its advantages, no?

  • In the editor yes, it doesn't apear, but when I run the preview everything apears even if invisible. I should add that I run preview in "file" mode since "http" mode doesn't seem to work for me (HTTP Error 503. The service is unavailable.)

  • What I mean is, just like one can turn a layer invisible, I though that making so, will affect any object in it to not render (and not load) as well. I have some graphics in there that I think kneel the game down in fps, so instead of deleting the graphic, how can I just make it disbled as to say for testing purposes? It would be nice to actually NOT render and load anyhing in an invisible layer.

  • But then again, ONLY compared to plain programming. Even then I doubt that. Maybe I would prefer learning programming. Why I dislike MMF2 so much? :-/

  • I just though. With the new W8 tablets comming out, wouldn't it be possible for touch commands in CC and games running in those tablets?

    Will be cool yes?

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  • Hi Ashley,

    No it doesn't happen everytime thankfully. Only sometimes. What I noticed is that it MAY happen after I add some new "actions" and it does NOT happen if I save almost after every new action I add. I can't really reproduce the crash, but those are some things I noticed.

    I haven't tried this on new projects extensively. When I do I will let you know in this post.

    Thanks

  • Looks great to me and the gameplay(controls) are fluid enough

  • Sometimes when I click "Run Layout", except that it never does run the layout, Construct2 just crashes to desktop in an instant with no error whatsoever.

  • This seems nice indeed.

  • It would be great if in the future we are able to add scripts in the editor like CC, but hopefully Javascript.