nurzhanCAKE's Forum Posts

  • 11 posts
  • No, It didn't help me.

    I guess I have to remake all spring mechanics.

    I need to make a spring, that shoots the player horizontally, like in Sonic games. But my player's max speed is 250, spring must propel player at speed 1000. I am changing MaxSpeed and Deceleration with variables. Also, player has two modes: Ground and Water, they differ by speed/accel/etc.

    Can somebody help me with that?

  • Hi everybody! I am making a platform game. When making horizontal spring movement, I encountered a problem: I make player's max speed equal 1000, deceleration=0, then apply VectorX=1000, but player won't exceed his default speed, which is 250. I checked everything, the max speed is 1000, but player's speed is still 250!

    I need the spring to propel player forward at speed 1000.

    I use speedVar and decelVar variables to change max speed and deceleration.

    Thanks for attention :)

  • I am still having problems. I did the level select by using this tutorial scirra.com/tutorials/311/level-select. When I save "currentlevel" variable to WebStorage, then quit the game and load it, I get "currentlevel" opened, but all previous levels get locked again. What am I doing wrong? Please help me understand!

    And when do I load all the variables? Do I have to create "loader" layout to do it?

  • Thanks a LOT! It is exactly what I need! <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • Thanks for reply, but I don't need to save EXACTLY where I left off. I just need to save which levels are open, complete or closed, and global variables. And when player starts the game, it automatically loads it, like in Angry Birds/Where's My Water and etc.

  • Hi everybody! So I am making a game, it has array-based level select. How do I create a save system, that saves level progress, lives and other variables automatically after completing a level? I need something like "Sonic the Hedgehog 4" or "Angry Birds" save systems.

    Thanks for attention

  • Thanks a lot! I've got it. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No, i need to make separate parts of the card to move. And how to make text stick to sprite?

  • Hello everyone! I am making a platform game and I want to add title cards for each level, like in Sonic the Hedgehog games.

    youtube.com/watch

    youtube.com/watchv=PsAnfmRtsZ4

    youtube.com/watch

    How do I add that more rational way?

    Thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I think I have a solution. Turn WebGL off. It works for me

  • Hi everybody! My name is Nurzhan, I'm from Kazakhstan. My age is 14, I am a school student. We don't speak English here, but I try to study it really hard. I love studying gamedesigning and stuff, so I found Construct. I am happy, as it is a very, very good beginning for me. I am working for my project now, it is based on my YouTube channel character, who loves chocolate very much. I want to make it spectacular, because I love my viewers and want to make them happy!

    At first I was having some troubles with purchasing Construct, but Tom helped me out. Thanks a lot <img src="smileys/smiley1.gif" border="0" align="middle" />

    So, thanks for your attention, bye <img src="smileys/smiley2.gif" border="0" align="middle" />

    From Kazakhstan with love

    vk.com/nurzhancake

  • 11 posts