nsalim's Forum Posts

  • 9 posts
  • Hi. Really stuck with this. Can someone help me please?

    ^Nick

  • I have a xml file that has instructions/help that I want to display. However, I want to be able to update the file when the game loads without having to deploy a new version of the app. I was thinking about storing it one my google drive. Is that possible?

    Also, is there a way to write to a log file that is on a web server? Again, thinking about using google drive if that is possible.

  • Hello Luke and thank you for the suggestions and I will give that a shot as well. I did try another browser on the same PC but got the same behavior. I tried another PC and it seem to resolve the issue.

    ^Nick

  • Can someone help me with this or point me in the right direction. I am trying to make a multiplayer game, where each player with make a comment, which will be saved to a text file, share the game with another player and do the same thing. I'm not sure on how to save the first comment, then with the next player, retrieve that file, let them write to it and continue to do the same, until some parameter is met.

    Any suggestions?

    Thanks,

    Nick

  • I am starting to use the construct 3. I have made changes to the layout but I dont see the changes I made. It keeps showing me the old layout and objects. I am using Google Chrome so not sure if there is something that I need to do to stop it from caching.

  • That totally helps.... and will work for now. I think I need to invest time in the animations of my character. Thanks for the tips and advice.

  • Sure.... its a side-profile view like a platformer but no jumping and only one 1 screen. The player and all the opponents are free to move around the layout. The fact that the player has a face is the complication. The default view is that he is facing the right hand side. Since I choose the 8-directional behavior for the player, I would like him to face the direction he is going. Does that help?

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  • I am with you on the basics. The movements and having the character track the mouse on every tick is done and works as I expected.

    The question I have not is the direction the sprite is facing. The image is a chicken that faces right all the time. Is there an efficient way of getting the character to face the direction of the angle it is going. At my experience level, I am thinking about using different animations or frames of one animation. I did that and it looks terrible when the character faces the new direction. I am asking for advice on how to make that a smother transition.

  • I have been reading these boards and I think have confused myself with all the old and new posts.

    I have a character whose default position is facing right. I have figured out how to make the character moving and following the mouse. However, it looks stupid as he always faces the same way even if the enemies are behind, above or below.

    At this point, I have created 4 animations and found code on the forum to choose (left, right, up, down) based on which direction he is moving. The problem is that the frame changes are very rough and choppy. Any advice on getting the smoother?

    I ultimately want to make the enemies do the same thing... face the player when attacking but I am trying to get the player done first.

  • 9 posts