nrvnm's Forum Posts

  • 2 posts
  • Thank you guys for a quick reply!

    R0J0hound: I tried to open fifteenGameRandomProblem.capx but it says "object type uses unknown plugin ID". As it doesn't say which one, I guess it's time to install them all <img src="smileys/smiley3.gif" border="0" align="middle" />

    Will look into other links as well.

    Nimtrix: Sorry for a confusion. What I thought was 16 points with X and Y coordinates that are bound to 16 variables, so when I shuffle them in the beginning every tile would go to appropriate coordinates. Does it make sense? <img src="smileys/smiley36.gif" border="0" align="middle" /> Can array store both X and Y for every tile?

    newt: The random in this example is absolutely the same each time I click. There are different variations upon restart though. But I need full random each time.

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  • Hello everyone!

    My name is Alex. First of all I'm very happy about being a part of this community and I'll contribute as much as I can.

    I'm new to Construct 2, so of course, there are tons of questions in the head. I'll read all FAQ's and manuals eventually, but for now I'm a bit lost.

    Currently working on a "15" game and I have no idea how to do a math part. I have some experience in programming (it was Visual Basic 5 long time ago), so some common terms and principles won't make me halt <img src="smileys/smiley36.gif" border="0" align="middle" /> .

    So here it is: How do I generate an array full of 16 random numbers (each time different order, as I remember if rnd is not properly done, it may repeat the same randomness after restart) and then assign them to 16 global variables and then place each one to a preset XY coordinates, providing I have some graphics - a field, 15 tiles and so on.

    Any help would be very much appreciated <img src="smileys/smiley9.gif" border="0" align="middle" />

  • 2 posts