NotionGames's Forum Posts

  • 1) Sims 3

    2) Flatout 2

    3) Bad piggies

    4) Game dev Tycoon

    5) Plants Vs Zombies

    6) Clash of Cans

    7) Chicken invaders 4

    8) Where's my water 2

    9) Stupid Zombies

    10) Candy Crush Saga

    interesting to see sims 3 at the top. I created the characters for it

  • wrapping this up. The remix to Super Ubie Land titled Super Ubie Island Remix

    https://youtu.be/d41yEc3CGoQ

  • I've only been making games since 2012 and since then I've made the Forbes list, the top 80 IGF list in 2013, and many many more. I've even been asked to speak at PAX Prime next month in a panel with Vlambeer. So... Idk. I don't think it's necessarily how many years you've been doing it.

    I think my thing is that I don't really understand what it is that people are struggling so much with. At one point I really did understand the mobile issue but lately, all my games seem to be working just fine on mobile outside of Super Ubie Island Remix.

    What exactly are people NOT able to do with the event system?

    I guess I have one issue, and if someone has a solution then great!

    I wish there were more controls for music. And for some reason, the wait command seems to behave differently depending on whether I have the game on fullscreen or windowed. Any reasons why that may be happening?

    DUTOIT I appreciate the kind words

    I don't think it's a toy either

    https://www.scirra.com/construct2/games/super-ubie-land

  • Put another condition in your animations that go something like this

    When W key is pressed

    If gamepaused =/= true

    Set animation to "jump"

    Just add in a check to see if the game is paused. Jm sure there's a better more efficient way to do it but that's how i do mine.

  • Can you keep me updated if there is a fix sqiddster

    I am having the same issue with Super Ubie Island Remix. Can't get it to work at all on mac

  • DogexOff, MadSpy is correct. So I won't go on more detail on his work.

    I will however mention that it's poor design that your checking every tick for Lives==0. You should check if Lives == 0 only when you lose the life in the first place.

    I suggest

    On ObjectFoo Collides with character

    -- character.life subtract 1

    -- If character.life == 0

    ---- character.setVisible(invisible)

    ---- wait x

    ---- character.setVisible(visible)

    Great tip. Thanks cause this helped me out too

  • Ribis i haven't touched my capx for Super Ubie Land for almost 2 years until recently when I decided to update the game and rerelease it as Super Ubie Island REMIX. I had no problem finding anything and that is a "big" game. I have over 5k events. I think that is more of an organization issue. Create a workflow and organization method that you can remember.

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  • $12 though guys? I mean seriously. It takes a ton of work to make an engine and even more work to keep it updated. Scirra just had a sale going on the other day (if it's not still going on now). Why not just support and pay for the engine? It's a one time fee and you get free updates for life.

    Not to sound like a jerk but you want to eventually make money for your hard work creating games right? So why not respect the developers behind these engines and pay for it? I understand in some countries it's a lot harder to really be able to afford things like this, but there are plenty of free options you can pick to start learning how to develop games.

    the humble bundle already has a bunch of software for $12 for you to use to create games that could potentially earn you enough to afford the personal edition of C2.

    there is construct classic out that is completely free and fully capable of making solid pc titles.

  • Super Ubie Island REMIX is almost here! Be prepared for some awesome old-school gaming!

    Trailer

    https://youtu.be/d41yEc3CGoQ

  • Super Ubie Island REMIX is heading to STEAM

    New music, tweaks to levels, more coins and lives, and more

    Subscribe to Construct videos now
  • We seem to be getting onto a number of different topics here :T

    NotionGames I would argue that a game like Ubi actually is perfect for the platform behavior. It's incredibly simple in terms of platforming and uses a large resolution which hides or nullifies the issues and inaccuracies I mentioned earlier. Now go make perfectly accurate and bug-free Super Metroid engine and tell me the platform behavior is ideal ^^;

    Haha. Yes, you are definitely correct. It is a pretty simple platformer. It was mostly designed around what could be done with the platform behavior so yes, I don't know the low level problems that are going on. So I pretty much don't speak of them haha. But I do take your word for what issues you are experiencing.

    NotionGames

    Good job! Love the game. Did you get it to wiiU? If I may, the game is fairly typical in the "platforming" sense. I mean that, your need for platforming mechanics was fully solved and contained within the behavior. Anything else you needed could be added on top. That is perfect as a use case. There is no reason why you can't get the platform behavior to work in many projects. But if you have a low level problem with something the platformer behavior does, it renders the whole behavior useless to a project. You can't correct what the behavior does with collision detection or resolution... and so on.

    Thank you! I am actually redoing a lot of things and releasing Super Ubie Island REMIX. Level design touch ups and blah blah..

    Back on topic. I couldn't get the game working on the wii. Just too high resolution and stuff going on. I'm just assuming that is the issue. My other smaller games work just fine though. I should probably do like Tokinsom and start making pixel platformers to hopefully reduce the amount of resources needed to run. I went through with a programmer and did a bunch of performance tweaks but the framerate is still a bit too low to properly detection collisions, resulting in unwanted deaths. :/

  • Super Ubie Island was done with platform behavior and custom events. Seems to be fine. My only issue thus far is exporting options. Wish I could publish to consoles. That's my biggest vote