notikoki's Forum Posts

  • 12 posts
  • LittleStain thank you

    roteam would you mind sharing capx with these random math questions and right/wrong answer? thanks

  • So, after several months of work I have finally published my first game - BrainRipper.

    It's very difficult game, with lots of puzzles and riddles. There is 36+1 levels in the game. The game is really challenging, that's why I decided to reward the first successful solver with $500

    You can reveal hints throughout the game, which costs you Brains. Don't worry, there are no IAPs to buy more brains and the game is playable without the hints.

    Anyway, if you enter promocode "constructrulez" in the game, you get 20 more Brains to reveal hints.

    Homepage - brainripper.com

    Google Play - play.google.com/store/apps/details?id=com.brainripper.app

    iTunes - itunes.apple.com/us/app/brainripper-ultra/id959800414?l=sk&ls=1&mt=8

    There is free and paid version for Android. Right now only paid version for iOs due to strict App Review process from Apple

  • IntelRobert can I ask you to have a look on this? Build log says the build was successful, but on the build page I have BUILD FAILED

  • I am pretty sure it failed

  • unfortunately build failed again. Here is the log, please help:

    Buildfile: .../try4/build.xml

    -check-env:

    [checkenv] Android SDK Tools Revision 23.0.2

    [checkenv] Installed at ...

    -setup:

    [echo] Project Name: try4

    [gettype] Project Type: Application

    -pre-clean:

    clean:

    BUILD SUCCESSFUL

    Total time: 0 seconds

    Buildfile: .../try4/build.xml

    -set-mode-check:

    -set-release-mode:

    -release-obfuscation-check:

    [echo] proguard.config is ${proguard.config}

    -pre-build:

    -check-env:

    [checkenv] Android SDK Tools Revision 23.0.2

    [checkenv] Installed at ...

    -setup:

    [echo] Project Name: try4

    [gettype] Project Type: Application

    -build-setup:

    [getbuildtools] Using latest Build Tools: 20.0.0

    [echo] Resolving Build Target for try4...

    [gettarget] Project Target: Android 4.4.2

    [gettarget] API level: 19

    [echo] ----------

    [echo] Creating output directories if needed...

    [mkdir] Created dir: .../try4/bin

    [mkdir] Created dir: .../try4/bin/res

    [mkdir] Created dir: .../try4/bin/rsObj

    [mkdir] Created dir: .../try4/bin/rsLibs

    [mkdir] Created dir: .../try4/gen

    [mkdir] Created dir: .../try4/bin/classes

    [mkdir] Created dir: .../try4/bin/dexedLibs

    [echo] ----------

    [echo] Resolving Dependencies for try4...

    [dependency] Library dependencies:

    [dependency]

    [dependency] ------------------

    [dependency] Ordered libraries:

    [dependency]

    [dependency] ------------------

    -code-gen:

    [mergemanifest] Merging AndroidManifest files into one.

    [mergemanifest] Manifest merger disabled. Using project manifest only.

    [echo] Handling aidl files...

    [aidl] No AIDL files to compile.

    [echo] ----------

    [echo] Handling RenderScript files...

    [echo] ----------

    [echo] Handling Resources...

    [aapt] Generating resource IDs...

    [aapt] nothing matches overlay file icon.png, for flavor ,,,,,,,,,,,,,,,,,,,

    [aapt] nothing matches overlay file icon.png, for flavor ,,,,,,,,,,,,xhdpi,,,,,,,

    [echo] ----------

    [echo] Handling BuildConfig class...

    [buildconfig] Generating BuildConfig class.

    -pre-compile:

    -compile:

    [javac] Compiling 10 source files to .../try4/bin/classes

    [javac] Note: Some input files use or override a deprecated API.

    [javac] Note: Recompile with -Xlint:deprecation for details.

    -post-compile:

    -obfuscate:

    -dex:

    [dex] input: .../try4/bin/classes

    [dex] input: .../framework/bin/classes.jar

    [dex] input: .../framework/xwalk_core_library/bin/classes.jar

    [dex] input: .../framework/xwalk_core_library/libs/xwalk_core_library_java.jar

    [dex] Pre-Dexing .../framework/bin/classes.jar -> classes-c888b94ddba97b0e25b22525db35b6cc.jar

    [dex] Pre-Dexing .../framework/xwalk_core_library/bin/classes.jar -> classes-87b66cb50b13fe1ffdecf5ef05c79ce8.jar

    [dex] Pre-Dexing .../framework/xwalk_core_library/libs/xwalk_core_library_java.jar -> xwalk_core_library_java-1aa58519e49aaf933d900f3c0be99fa5.jar

    [dex] Converting compiled files and external libraries into .../try4/bin/classes.dex...

    [dx] Merged dex A (59 defs/46.8KiB) with dex B (209 defs/314.8KiB). Result is 268 defs/437.9KiB. Took 0.3s

    [dx] Merged dex A (268 defs/437.9KiB) with dex B (872 defs/919.9KiB). Result is 1140 defs/1659.5KiB. Took 0.7s

    -crunch:

    [crunch] Crunching PNG Files in source dir: .../try4/res

    [crunch] To destination dir: .../try4/bin/res

    [crunch] Processing image to cache: .../try4/res/drawable-hdpi/ic_action_next_item.png => .../try4/bin/res/drawable-hdpi/ic_action_next_item.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-hdpi/ic_action_next_item.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-hdpi/ic_action_previous_item.png => .../try4/bin/res/drawable-hdpi/ic_action_previous_item.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-hdpi/ic_action_previous_item.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-hdpi/ic_action_remove.png => .../try4/bin/res/drawable-hdpi/ic_action_remove.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-hdpi/ic_action_remove.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-hdpi/icon.png => .../try4/bin/res/drawable-hdpi/icon.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-hdpi/icon.png: 67% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-ldpi/icon.png => .../try4/bin/res/drawable-ldpi/icon.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-ldpi/icon.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-mdpi/ic_action_next_item.png => .../try4/bin/res/drawable-mdpi/ic_action_next_item.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-mdpi/ic_action_next_item.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-mdpi/ic_action_previous_item.png => .../try4/bin/res/drawable-mdpi/ic_action_previous_item.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-mdpi/ic_action_previous_item.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-mdpi/ic_action_remove.png => .../try4/bin/res/drawable-mdpi/ic_action_remove.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-mdpi/ic_action_remove.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-mdpi/icon.png => .../try4/bin/res/drawable-mdpi/icon.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-mdpi/icon.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-xhdpi/ic_action_next_item.png => .../try4/bin/res/drawable-xhdpi/ic_action_next_item.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-xhdpi/ic_action_next_item.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-xhdpi/ic_action_previous_item.png => .../try4/bin/res/drawable-xhdpi/ic_action_previous_item.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-xhdpi/ic_action_previous_item.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-xhdpi/ic_action_remove.png => .../try4/bin/res/drawable-xhdpi/ic_action_remove.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-xhdpi/ic_action_remove.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-xhdpi/icon.png => .../try4/bin/res/drawable-xhdpi/icon.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-xhdpi/icon.png: 53% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-xxhdpi/ic_action_next_item.png => .../try4/bin/res/drawable-xxhdpi/ic_action_next_item.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-xxhdpi/ic_action_next_item.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-xxhdpi/ic_action_previous_item.png => .../try4/bin/res/drawable-xxhdpi/ic_action_previous_item.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-xxhdpi/ic_action_previous_item.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable-xxhdpi/ic_action_remove.png => .../try4/bin/res/drawable-xxhdpi/ic_action_remove.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable-xxhdpi/ic_action_remove.png: 0% size of source)

    [crunch] Processing image to cache: .../try4/res/drawable/icon.png => .../try4/bin/res/drawable/icon.png

    [crunch] (processed image to cache entry .../try4/bin/res/drawable/icon.png: 53% size of source)

    [crunch] Crunched 17 PNG files to update cache

    -package-resources:

    [aapt] Creating full resource package...

    [aapt] nothing matches overlay file icon.png, for flavor ,,,,,,,,,,,,,,,,,,,

    [aapt] nothing matches overlay file icon.png, for flavor ,,,,,,,,,,,,xhdpi,,,,,,,

    -package:

    [apkbuilder] Current build type is different than previous build: forced apkbuilder run.

    [apkbuilder] Creating try4-release-unsigned.apk for release...

    -post-package:

    -release-prompt-for-password:

    -release-nosign:

    [echo] No key.store and key.alias properties found in build.properties.

    [echo] Please sign .../try4/bin/try4-release-unsigned.apk manually

    [echo] and run zipalign from the Android SDK tools.

    [propertyfile] Creating new property file: .../try4/bin/build.prop

    [propertyfile] Updating property file: .../try4/bin/build.prop

    [propertyfile] Updating property file: .../try4/bin/build.prop

    [propertyfile] Updating property file: .../try4/bin/build.prop

    -release-sign:

    -post-build:

    release:

    BUILD SUCCESSFUL

    Total time: 40 seconds

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  • so just for a fun of it I added event to the Browser object, to open google.com in new window on touched object, and the build WORKED. wohoo. Now I will try to build it with the full version of my app. It has 80 Mb, to it will take some time to export and upload and build, I will update the situation.

  • volkiller730 thanks for quick reaction

    I am new in Contruct 2 and totally new in Intel XDK, but I am 99% sure it was the Browser object.

    I took all the objects and plugins from my Conctruct 2 app, and I was removing/adding one by one. Once I removed the Browser object, the Build was successful. Then I added it back, and the Build failed with following message: An error occurred while building the application. Verify your build assets are correct and try again.

    How do I get the Build Log when the build failed in Intel XDK? I seem to be able to get it only when it was successful.

    BTW, could it be that I have the Browser object in my object types, but it is not used in the whole project yet? No action with the object.

  • I was trying to build my app using Android-Crosswalk Intel XDK, but when pressed "Build Now" button, I got error.

    I tried to investigate what can cause this error, by removing/adding objects and found out that this is cause with by the Browser object/plugin in Construct 2.

    I tried to build it also with "In App Browser" plugin enabled in XDK, but still error.

    Do you know what am I doing wrong? do I need to add some third-party plugin in XDK? Or possibly some permissions?

    thanks for help

  • SigmundO

    I use the new save system. And I'm using the WebStorage object. And it works!

    Can you please explain more how to do that? it is exactly what I need. I use the SAVE system and save to "mysave", but it doesn't look like it works as a normal webstorage object when I want to load the game.

  • recksbayne

    Hello everyone!

    I've been trying to make a countdown that stays constant through-out every layout switch and even when you leave the game. For example: a countdown that needs to wait 25 minutes before giving you an extra life. Right now I'm using the "Time Manager" plugin, I've managed to make the timer go down and then you gain a life but as soon as you leave the layout the timer resets.

    Thanks for the help!

    did you manage to make it work also when you quit the game? I am facing the same issue now.

  • C2 is a game creation software for multiple platforms, like android and iOs. and one of the most important features on these platforms are IAPs. We are not in 2001 when for game you needed 4 arrows and shooting button. Missing proper manual/tutorial for IAPs is the same as a missing tutorial for object movement, games sounds, or any other essential parts of game. In today's world, IAPs are ESSENTIAL part of mobile games, and proper implementation and documentation is totally missing from C2.

  • First of all, I have to say I love Construct 2. It is very nice tool to create a game without coding knowledge. What I hate is lack of tutorials on some very important tools. The most important of them being IAPs - in app purchases.

    As we all know, IAPs are currently the most popular way of monetizing mobile game. However, there is no way to find out how to implement this feature into Construct 2 game. All there is is this very lousy tutorial, which doesn't help you at all.

    If you check the "How do I...?" forum, there are tens of questions about IAP without any replies. To be able to really implement IAPs with Construct 2, one have to do a several hours google search, visit 3rd party websites and their tutorials, and just spent hours to find out whether IAPs are possible to implement. And even after that research, there is no light at the end of the tunnel.

    You are claiming Construct 2 supports all platforms like android, ios, windows, etc but you are TOTALLY AVOIDING SUPPORT of such important thing as IAPs.

    Please, SCIRRA, create STEP BY STEP TUTORIALS FOR IMPLEMENTING IAPs, SEPARATE TUTORIAL FOR EACH PLATFORM, together with sample capx files, so that every developer/game creator can use it.

    We need to know what kind of plugins to use, how to publish the game and what steps we need to take on each of the platform stores.

    I think this is the weakest point of your product and support, and I ask you as a customer who paid for the premium version, to fix it ASAP.

    thank you

  • 12 posts