nordentipwel's Forum Posts

  • Hi people!

    I don't know if I'm in the right section of the forum. If not, I'm really sorry but since it's related to distribution...

    Anyway, I'm publishing my 1st game on Kongregate but all the fonts and format are broken. Exactly the same as trying to test a game on local. The weird thing though is that when I check my game on the computer I'm creating it, everything is OK on Kongregate but when I check the game on another computer it's totally broken.

    I'm not sure ton understand what is happening since it's on Kongregate server for both computers?!

    Anyone has an idea why this is happening?

    Note that I have a custom font found on internet, not a normal windows font.

    Thanks a lot!

  • Allright ! Way clearer now. Thanks a lot :)

  • Thanks again guys, I've tried this and that works perfectly.

    Magistross, there's one thing I don't understand though.

    After the "for each" on the array, you have another condition to check if Array.CurX, 1) = Function.Param(0)

    I understand what it does but I don't understand how this works with the for each condition.

  • Thanks guys ! I'll have a look at those right now.

  • Hi everyone, I've checked, probably 5 or 6 arrays tutorials and also all the arrays related stuff in the "How do I" topic by Kyatric but I haven't found the solution for my problem.

    I have an 2D array filled with monsters. Here's an example :

    (0,0) "Blue Slime" //name

    (0,1) 1 // level

    (0,2) 3 // HP

    (0,3) 1 // XP

    (1,0) "Red Slime

    (1,1) 1

    (1,2) 5

    (1,3) 3

    I also have a monster sprite will all animation frame setted to 1 monster visual.

    Frame 0 for Blue slime and Frame 1 to red slime here.

    I want to spawn one any of the level 1 monster in my array. In this case both Blue Slime and Red Slime can be spawned since they are both level 1. To have the right visual I want to changed the animation frame of the sprite related to the monster.

    So, how can I find all Level 1 monsters in my array (for instance I have 89 monsters in it) and choose one of them at random and spawn it by switching my sprite animation frame related to the monster chosen?

    Thanks !

  • Horus Heresy

    This is definitly Warhammer 40k related :)

  • Thanks a lot ! I'll check that

  • : I still got the same problem.

    Just jump right without releasing the right arrow, you'll see that you stay in the falling animation.

    I've also tried this reset to idle after attack animation is finished. There's still the same problem. Attack when holding right arrow, after you'll slide on the 1st frame of the idle animation.

    Big thanks for your help <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • : In fact, yes, I need your new capx ! hahaha <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanks a lot, that's working really well.

    I've another question for you about this. It's some kind of related. When I keep pushing a key after a jump or an attack for example, the animation doesn't stop until I change direction or jump again (or anything else).

    How am I able to fix that ?

    Here's the new capx : https://dl.dropbox.com/u/30148460/platformer.capx

  • Thanks ! I'll try to integrate that and clean this up.

    I'm using C2 for a week now and what you did with the everytick animation is pretty cool. Save a lot of space !

    And sorry for Stopping, english is not my native language ^_^

  • Hi !

    I've manage to create a "some kind of" fluid character using castlevania sprite/animation. (Thanks to Uberlou for the tutorial)

    I figured out than when you attack while in air the air control is stoped by my attacking animation.

    Here's my capx : https://dl.dropbox.com/u/30148460/platformer.capx

    (Arrow to move, Space to jump, W to attack)

    I've tried a LOT of things and nothing seems to work. I've removed every frame but 1 and air control was ok. The more I add frame to the animation, the less air control I have until the animation is finished.

    Anyone can help me ?

    Thanks !

  • Intel chip... Mmmm, I'll check my laptop when I'll get home to see if it's an Intel too.

    EDIT : Yes Ashley, on my laptop I've a Intel(R) HD Graphic 4000

  • Just a little bump Ashley (if you read this).

    I've tried with another computer and everything is ok !

    So, there's a problem with my laptop for sure <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Allright, thanks Ashley <img src="smileys/smiley1.gif" border="0" align="middle" />

    It's not THAT critical but it's some kind of anoying.