NobodysSon's Forum Posts

  • 11 posts
  • Looks like you've put a good amount of work into this and it has a lot of promise. Keep going!

  • That explains my problem. Thank you for your help, and I will use Else in the future to avoid those problems.

  • Thank you, beufreecasse, that worked like a charm! Perhaps if it isn't too much trouble you could explain to me the reason that your method works and mine didn't? I don't quite grasp why as the conditions seemed to be being met.

  • The excellent How To Make A Platform Game tutorial taught me how to use invisible sprites at the edge of platforms to cause enemy sprites to reverse direction rather than falling off. While trying to implement it in my own game I found that my enemies would respond to the sprite on one edge but ignore the other.

    I've attached a simplified example of what I mean. In Example.capx, the yellow sprite should bounce between the two red sprites but it only acknowledges the first one. I would appreciate another pair of eyes looking at the event to point out where I am going wrong.

  • you mean like so

    Thank you for your example but this is still pathfinding being used in an overhead view rather than a side view platform game such as GameThirsty and myself are talking about. We are looking for a way to use the pathfinding behavior to cause a sprite to move along solid platforms and jump gaps to reach a goal. As far as I can tell, the current path finding is not useable for such a thing in platform games.

  • [quote:20wl1n0k]I know, you can put up the link just don't use the header

    Thanks for the tip

    Construct 2 r198 can be downloaded at scirra.com/construct2/releases/r198/download

  • Just a quick note for anyone trying to run this demo using the r195 version of Construct 2 available on the front page. It seems that you need to use the r198 version to run it. I'd post the link to it but I'm not allowed to use URLs in posts yet

  • I am having this exact same problem with my own project! I was saddened to find that the pathfinding behavior seems to be meant for overhead view games rather than platforming. I can only hope that in a later release pathfinding will be extended to platform games as well.

  • Posting a screenshot of your event sheet would be helpful so that people can look for the problem.

  • I finally had a chance to sit down and try this, and it works like a charm! Thank you very much for the help!

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  • Hi all,

    I've been playing around with the Ghost Shooter demo game from the Beginner's guide to Construct 2, adding features as I learn more. I added limited ammunition which was easy enough, but one thing I can't figure out how to implement is to have ghosts randomly drop more bullets when they die. I was thinking something along the lines of there being a 1 in 5 chance of more ammo being left behind whenever a ghost is destroyed.

    I would very much appreciate any help, and I apologize if I have missed the answer in searching the forums and manual.

  • 11 posts