Niz12469's Forum Posts

  • 15 posts
  • It’s in the vars.width variable I think.

    wheres the width variable?

  • hey, I know this is a really really old topic and all, but does anyone have a way to make the blob in the 3rd project smaller by any chance?

  • I'm trying to have a mesh point of a sprite the same of another sprite, but it isn't working. How do I fix it?

  • This sprite has the angle node thingy (that changes how the sprite rotates) far away from it and I need it back in the center of itself or else the game will glitch like heck! Here's a photo for reference.

    Tagged:

  • thanks you Ashley and alextro, i actually came to find the solution yesterday when i was coding it but thanks anyways :)

  • I couldn't find the "Self" expression when I was trying to code my game.

    The reason why I need this expression is because I need to find out the UID (Unique ID; basically the number indicating the instance that you see when you press debug layout) of an instance of a sprite in my game, and typing the name of the sprite wouldn't work since that would indicate all of the instances, and I need the UID, which isn't a common thing in all instances of a sprite.

    the code im going to use it is like:-

    X: 120*Self.UID

    Y: 120*Self.UID

    If the "Self" expression doesn't solve my problem then inform in the replies, Also tell the correct way of getting the UID so yea...

  • thanks a ton! it works well now! :>

  • how...like could you be more specific?

  • So I'm trying to make a minecraft clone in construct and i made the sprites snap to a grid in editor using the snap grid checkbox. now, in the game, there is times when some sprites(or 3d shapes if like) are being created (in game) so i want those sprites to be snapping to the grid.

    help. here is the game. (wasd to move, arrows to turn, left click on blocks to mine them, right click blocks to place them)

    drive.google.com/file/d/1Xc426qJQTQ2MWCwL96oL3QI7fJt7ln9l/view

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  • thnks :>

  • I made this game where there are multiple instances of an object, now, to this sprite, I added the "platform" behaviour so that it has gravity (note that I set default controls off so it doesn't move/jump along the arrow keys) and I want it to be so that when one instance is overlapping the wall sprite, all of the instances of the sprites get their platform behaviour to be turned off. I made some scripts that made it like when that sprite overlaps the wall sprite, the same sprite (not the wall) will disable the platform behaviour but then when I previewed the project, only the instances that are overlapping the walls had their platform behaviour disables

    I hope you understood :P

  • thanks man! it works now :>

  • so im try to make a game with the move to behavior and made some code that made it when you click somewhere the character goes there, i added collisions to another sprite so it wouldnt go out of it but then, when i click out of the other sprite and the player moves the it, it just gets stuck

  • ok sure, i guess i can try to make it again

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  • 15 posts