Nixel's Forum Posts

  • Haha, glad you enjoyed it.

    And thanks again,

    As of now I have focus on my end-of-year exams, because hobbies (like making this game) have kicked my position in class down.

    So unfortunately, no updates untill about 3 weeks later...but after that I'll be working on this almost everyday. :D

  • Thanks so much for the kind words, I really appreciate it. And also to everyone else who commented previously!

    Oh...for most other games it will be easier to develop when they go further, but I'm trying to add new mechanics in each level (different energy types and whatnot). So it's safe to say that I really will take some time for the other levels as well. But I won't stop! It's a project that I've taken quite far and I don't intend to cut it off soon.

  • Oh yeah, I only just learned about spritefont recently, and I'm changing all of it to spritefont already. It definitely looks more consistent with the pixel art style of the game.

    Thanks for the tip though!

  • Hey guys. Busy school term, really. I can only barely make progress.

    I won't be adding a Level 2 soon; I'm currently trying to give the game storyline elements, which will firstly involve making a decent intro.

    The intro will show the main villain, The General:

    <img src="http://i1202.photobucket.com/albums/bb366/IC-Claws/ezimba11179727955300_zps7e78c903.png" border="0" />

    As you can see I'm trying out Cave Story-style portraits for dialogue mugshots, and I'm quite happy with it so far.

    The General is a man who arose during the global energy crisis, with his army H.U.M.A.N.I.T.Y. (Heroic Unity of Military Alliances, Nobly Insuring Tomorrow's Youths), to manage energy distribution across the world. But he's a greedy one, and when every village is rationed a pitiful amount of energy, The General and his cronies are living in luxury...

    that is, until he is confronted by a mysterious alien threat.

    After Level 1 I plan to have our alien hero escorted to a nearby village, which will serve as a home base of sorts (like Cave Story's Mimiga Town, or Megaman Zero's Resistance Base/ZX's Guardian HQ).

    You will be escorted by this yet-to-be-named kid:

    <img src="http://i1202.photobucket.com/albums/bb366/IC-Claws/ezimba11179765649000_zps7b5c04cd.png" border="0" />

    His little family lives a dark and cold life in the village. Disillusioned with H.U.M.A.N.I.T.Y.'s propaganda, they see you as their last hope to fight against H.U.M.A.N.I.T.Y., in return promising you a home to return and rest.

    Do comment if you ever feel like it!

  • Not bad, simple idea, pretty original, really addictive. Been going at it for the past 20 minutes.

    Was this done under 100 events?

  • Just here to drop an extra comment: that overworld music is really amazing, too bad we only get to hear it for short periods in the game. Will you be uploading the soundtracks for free? Anytime soon?

    Also looking forward to the addition of the dwarf! Wonder how that will play out in the game.

  • Excellent! I can't believe no one has commented on this yet.

    The amount of work in this is impressive; I like how you put in a lot of animations to keep the characters and background alive.

    I also think the slashing attack is great; it's difficult to do right but satisfying when you do.

    The J and L buttons are also a great combo for dodging and attacking; overall, a very flexible range of controls.

    Just 1 thing, though: I hope you give the main character more than 3 HP. Usually in a game with enemy bullets, your health is longer, because there's a lot of them to dodge. Even classic Megaman could take 8-10 bullets before dying. I hope you can increase the health so I can enjoy the game better.

    But besides that...this is fantastic! I'd like to see more of it. :)

  • Hey!

    I've played your arcade demo a while ago, and I'm totally surprised at the new and extreme depth this complete version has!

    Great intro, everything is drawn absolutely beautiful, and the music is awesome (I particularly like the track for the Diamond room).

    Great job guys, and good luck with your game sales! (...I would buy it, but then I'm still a kid without my own $$)

  • yankeesbro hey, thanks a lot!

    I actually did draw a lot of inspiration from classic Mega Man, from the graphic style down to the alien's animation. Heh...

    But having played through the entire Mega Man 1, I decided that solid platforms were what made it really frustrating, so I opted for the more comfortable jump-thru platforms like in Contra or SMB2.

    For the same reason, I also don't want to add spikes or bottomless pits in my game; they're punishing and also ridiculously overused in the platformer genre. But that leaves me quite lost on level design...

    Anyway, thanks again! I appreciate the comments.

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  • KaMiZoTo thanks much!

    I thought of implementing left-hander controls, but then I hope to reserve the WASD keys for switching between energy types...

    I think I'll make 2 separate control schemes to choose from at the start, then.

    Oh, and I claim no credits over the music used! Every composition is taken from other NES games (Alien 3, Journey to Silius and Snake's Revenge). I'm still learning to compose :(

  • Just here to declare my immense admiration for your project.

    While the graphics get a bit overwhelming at times - often I can't see the character or enemies - it's still a fantastic job. I particularly like the Ninja Gaiden-esque cutscenes, the pixel work is as professional as anything.

    Also, the difficulty so far is just precise enough to frustrate me, but keep me going. Well done.

    Every one of your new pictures and vids excite me (that boss battle by the bell was amazAAAAAHH), please keep them coming!

    Epic music by the way, is it all original? If so, what program did you use?

  • LINK TO PLAY ON SCIRRA ARCADE! (Level 1 FINALIZED DEMO, JANUARY 2, 2017):

    https://www.scirra.com/arcade/action-games/little-green-soldier-14119

    CONTROLS:

    Left & Right arrows - Moving left & right

    Up/Spacebar - Jump (hold to jump higher)

    Down - Crouch (+ Spacebar to drop down platforms)

    X - Hold to absorb enemy projectiles

    C - Shoot (only after absorbing)

    P/Enter - Pause & unpause

    M/Backspace - Mute & unmute

    -----------------------------------------

    Hey! I'm a 19 year old amateur game developer, but have some degree of experience in drawing and spriting. Since I'm still busy in school, just this level took me 6 months to complete :/ (though it's mainly because of the many checks-and-balances needed for the mechanics involved.)

    The gimmick of the game is absorbing enemy projectiles and firing it back at them. I suppose it's a little like Kirby...except you don't gobble up the enemy itself, you grab their fire and throw it back at them. It'll be a bit more difficult :>

    This first stage only features heat energy (from the fireballs and bombs) but I'm including more types in future levels (electric, kinetic, light, elastic, gravitational, nuclear etc).

    Anyway, screens!

    As an aspiring programmer in animation/gamedev, I'll greatly appreciate your feedback on this game. So...if you will?

  • Hey guys, I've completed the first level of a platform shooter called Little Green Soldier.

    The gimmick of the game is absorbing enemy projectiles (hold X)and firing it back at them (press C).

    <img src="http://i41.tinypic.com/2h6hgn4.png" border="0">

    <img src="http://oi41.tinypic.com/30tm6jd.jpg" border="0">

    <img src="http://oi39.tinypic.com/funl6p.jpg" border="0">

    Link:

    https://dl.dropboxusercontent.com/u/33614587/Little%20Green%20Soldier/index.html

    Excuse some of the bugs:

    • the sounds and music may not load properly (and I added the preload action already!)
    • the controls tutorial at the top of the screen can get buggy (I suggest doing everything it says before you face the first enemy)
    • sometimes the Bot enemies shoot two fireballs at once (don't absorb, just crouch!)

    This first stage only features heat energy (from the fireballs and bombs) but I'm including more types in future levels (electric, kinetic, light, elastic, gravitational, nuclear etc).

  • Hey guys, new poster here sharing a sneak peek with you.

    Been working on this NES-style game for a couple of months (though I only just finished level 1. Lots of scripting :< ). I might upload it to the arcade by the end of next 2 weeks, once I whip up a title card/intro sequence/game over screen/victory screen.

    Art style influenced by Megaman, platforms influenced by Super Mario Bros 2, gameplay is...sort of Kirby-influenced. (How? find out soon!)

    <img src="http://i39.tinypic.com/funl6p.png" border="0" />

    <img src="http://i40.tinypic.com/309luzn.png" border="0" />

    (H.U.M.A.N.I.T.Y. is the name of the army you're up against, by the way.)

    <img src="http://i44.tinypic.com/2wfk7z5.png" border="0" />

    <img src="http://i41.tinypic.com/30tm6jd.png" border="0" />