No disrespect, but I actually completely disagree with the title of this topic.
I used to do a lot of work in Flash, and about 2-3 years ago when Flash started going down hill, I started looking for another engine to use.
I tried everything from Construct 2, Corona, Stencyl, MonkeyX, Multimedia Fusion 2.5. Panda Engine, Phaser and MANY others.
I wanted to be best equipped to make a decision on which engine I would choose to work with in the future.
When I first used Construct 2 (2-3 years ago), I wasn't blown away by the performance and was comparing HTML5 to Flash. I was also using C2 wrong in many ways.
Recently I've come back to it and I genuinely believe that it's one of (if not the best) engine money can buy. I found so many useful improvements, not just performance, but small things like being able to drag scenes around and so on.
C2 is the most updated / bug free software I've ever used. I can get my 'flash style' games running in a browser on an iPhone 5s at 60fps. The creators of C2 also frequently communicate and reply to questions on the forum.
Every single other engine I've used had issues. Ranging from graphical flaws, to unsupported features to game breaking bugs and so on. If you only look at the 'other engines' forums, you will see a whole bunch of people complaining about all sorts of stuff.
The exponential improvements in mobile devices are so fast now, that I personally don't believe it has a point thinking about going native, (if you're making 2d games). Native engines have problem too and plenty of them.
I've recently noticed a more and more C2 games on the app store front page (I've even made a C2 folder on my phone - just to keep track of them).
I honestly think that give it a couple of years and the whole native vs html5 dilemma will be redundant.
[quote:17evpfr9]I don't think anyone properly appreciates how many people are successfully publishing Cordova/desktop games with Construct 2. If everything works fine, there's not much reason to post to the forum. If things don't work, people tend to come and post on the forum. I think this creates a distorted perception that these tools are not working at all. For the most part, I think they are working fine. That's not to say nobody has issues with them, there are bugs and issues like with any technology, but I think it's blown out of proportion.
Ashley - I completely agree and that's why I think it would be awesome to showcase as much of this stuff as possible, that way existing and potential customers would see what's possible