ninepixels's Forum Posts

  • 10 posts
  • Only the one with water reflection is from the engine. Thank you. Will correct the link tomorrow from pc.

  • I'd really like to know what you think about this one, since I made some drastic change on my project's art direction.

    p.s: you can find more stuff here

    https://www.facebook.com/nanioheian/

  • thanks a ton

    have a nice day too

  • hey, so I'm building a sidescroller level and the question is how do I import multiple sprites at once ?

    for example, having 10 types of grass assets, 20 of bushes and so on, importing 1 by 1 is a huge pain.

    Is there a way it can be done faster ?

  • thank you guys

  • hey everyone, first time posting here. Working on a small metroidvania game inspired by matrix and alien's design and H. Giger in general.

    These are not in-engine screenshots yet, mockups sketches only.

    Since I'm worried if people would like this type of theme(visuals), I'd like to know what do you think about it before going public.

  • When building a huge world map, like super metroid's, wich way would be more efficient: using a tilemap object for every room (meaning I will have about 200 rooms) or use just one, big tilemap for everything ? Do empty cells still take data ?

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  • hey, as soon as will get home will try both things, although the project is put on shelf for now. Thank you both!

    TRMG - I can't reply to your pm ( I dont have those 500 points required). I'm on a new machine and don't have access to that project but from what I can remember I found how to do that on the forum in a topic with an example of shoot 'em up game. Maybe you could try and search, should be an easy find, I can't right now.

  • bump

  • hey ,

    I am working now on a metroidvania sidescroller and having hard time with combo system. While I managed to get combo attack with different animations using timer, I don't know how to approach moving player's object to match with its animations' object.

    Will try to explain this more clear:

    For example I want my player to move forward while slashing with the sword ( with each attack it moves 1 step forward) , so I create the animation in wich player moves as he attacks, but what would be the logic to implement this ingame ? Was thinking to move player X pixels in the direction I need at but that would require to calculate the distante in the animation through trial and error a lot of times, and if it doesnt match it looks awkward and would be crazy hard to do this way when having air combos and so on. Any thoughts on this ?

  • 10 posts