Nimtrix's Forum Posts

  • Did you see the link I posted in the last post?

    http://www.scirra.com/forum/drawing-with-colors_topic56612.html

  • Ah, I see, how about the example I posted in this thread? You will need the canvas plugin by R0J0hound though.

  • Maybe if you use the "Is overlapping at offset" condition to check if the player is directly above a ground object. If he is, jump off ladder.

  • Not sure what you mean by "solid line", but I have an old example of how to draw a straight line with physics behaviour:

    DrawPlatforms.capx

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  • PyxelEdit as mentioned bu Thndr is great for pixel art in my opinion.

    For sprites, I'm surprised no one has mentioned Spriter. Still in beta, but there's a free version and it's getting closer to release.

    Other than that I use Photoshop for all my editing needs, but GIMP would do the trick as well.

  • planetheads:

    If you check out the "[How do I] FAQ" thread by Kyatric there are some links to threads where lerp (linear interpolation) is explained in detail. Anglelerp is pretty much the same only it's meant for angles.

    Unlike the standard lerp, this takes in to account the cyclical nature of angles.edited><editID>Nimtrix</editID><editDate>2013-06-18 14:30:22</editDate></edited>

  • I exported it with cocoonjs and tested it on my phone and it seems to run just fine, so I'm afraid I don't know what's causing it.

  • I didn't have time to check your .capx, but it could be the fact that the touch object doesn't set a position unless you are currently touching the screen, whereas the mouse will stay on screen even if you're not clicking anything. To work around this you could try and make two variables, say "TouchX" and "TouchY" and add an event:

    +Touch: Is in touch
    [ul]
    	[li]> Set variable TouchX to Touch.X[/li]
    	[li]> Set variable TouchY to Touch.Y
  • Fonts are rendered differently in different browsers, so there's not a lot we can do about this. One thing you could try is to set the text object's "Vertical Alignment" property to "Centered". If this doesn't solve the issue, I would try a different font or use sprite images as your font by installing the third party spritefont plugin.

  • Disable collision refers to the collision between different objects, not the collision of touch/mouse and the object. If you want to make an object unclickable you would have to set it up using events.

  • Use a variable, if the player presses the left arrow, set the variable to 0, if he/she presses the right arrow, set it to 1. Now that variable will return which direction the player is facing at all times. Then you can just set the character sprite to pick origin based on the variable.

  • I don't think there is, but I also don't see why you would need it. All the animations are created in the editor, so you should already know all the possible names. Anyway, what do you need it for? Maybe there's another way to go about it.

  • No, you cannot.

  • % is the modulo operation, in case you didn't know. I think it's better explained in the link rather than me trying to explain it here.

    Have a look at this example and see if you can see what's going on:

    PathFindingAnimationIssue2.capx (r131)

  • Something like this?

    PathFindingAnimationIssue.capx (r131)