Nimtrix's Forum Posts

  • booth:

    <img src="http://i.imgur.com/vHwaC.png" border="0" />

    Can you view images from Imgur.com? If not you could just PM me your e-mail and I'll send the .capx.

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  • You should read about AJAX and WebStorage in the manual.

  • Add a condition 'System -> Compare two values' and input 'Mouse.X > WindowWidth/2'.

    Quick example: LeftRightScreen.capx (r95)

  • I would use instance variables to keep track of where you want the units to go, and booleans to control selection and toggle movement.

    Here is a quick example I made, hope it helps: MultipleUnitMovement.capx

  • I'm not really sure I understand what you're looking to do. How do you want to edit the variables, can you explain in detail? I haven't seen Google Inspector or Firebug.

  • On the right, in the "Projects" window, scroll down until you get to the "Families" folder. Right click it and select "Add family". Now you just add the objects you want in that family, and you choose the new family object when making the events in the event sheet.

  • Like zsangerous mentioned, it can often be easier to stick to one layout if your game follows the same sort of setup (like tower defense).

    You can control the waves with a global variable to keep track of what level you're on.

    Level = 1: Show background, Spawn easy enemies

    Level = 2: Different BG, Harder enemies

    etc..

  • It's fairly common to use different layouts for your levels, and use include on your event sheets to have one or more sheets that apply to several levels. Have a look at layouts and include in the manual.

  • Local variables are only active within their scope, and do not transfer from layout to layout, you'll have to use global variables for that. (no increments)

    Read about event variables here.

  • Do you mean like this?

    System: Every 10 seconds
    -> Add houses to coins

    If you have X houses, it will add X coins every 10 seconds.

  • Also, that's not a .capx file, it's your project file (.caproj). In order to get a .capx file you must select "Save as single file" when saving your project.

  • Moving the object one pixel up like ramones suggested is what I use for the wake up call you're talking about. When the platform change happens and the object is overlapping a platform, set the object's Y to Self.Y-1.

  • Looks like I'm too late, but here's my solution anyways:

    Canapin_test.capx (r93)

  • I like the artwork aswell, nice style.

    PS: I would consider using smaller background textures if I were you, they are now 2MB out of the total game size of 2.2MB. Not much of a point using tiled backgrounds when they don't repeat. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Updating will not break your games, but you can make absolutely sure by backuping your game before update if you want. The testing releases aren't really unstable, they usually just introduce new testing features.