[quote:3mvr49t6]But before starting going that far away, do you know if it's ok to apply the on collision trigger, on a different event sheet? Because, I believe I've done it before in the past, and if I'm not wrong it worked; but I may had some errors that I can attribute to that.
In theory there is nothing wrong with having several of them.
So whether it causes bugs is hard to say, depends on the code and the problem
[quote:3mvr49t6]Moving on. I don't know if you played with the hull value while running the thing, the health bar goes crazy. Do you have any idea to keep its width on 100px ?
You have to divide Health_bar.width with the max health to get 1% of the total and then multiply that with the current health.
So:
Health_bar.width / Max_health * Current_health = health_bar.width in %
100 / 200 * 200 = 100 px width (Full health)
100 / 200 * 100 = 50 px width (Half health)
100 / 200 * 50 = 25 px width (Quarter health)