Niko's Forum Posts

  • A quick question: how do you know the game is amazing?

  • When not shaking you can simulate bounded with something like this:

    set scrollx to clamp(scrollx, screenwidth/2, layoutwidth-screenwidth/2)

    set scrolly to clamp(scrolly, screenheight/2, layoutheight-screenheight/2)

    I didn't verify the expression names but the idea should be sound.

    I'm not entirely sure how to do this. For now I simply use the Scroll To behaviour to center the camera on the player and to simulate shaking.

  • Nice! Those could be really useful.

  • Thanks, I've figured that out, but unbounded scrolling presents another problem, as I've stated before.

  • Hello everyone,

    I've encountered a problem in using Scroll To behaviour attached to player character to simulate a screen shake - when it activates near the layout's corner, screen won't shake. Unbounded scrolling seems to help, but it makes the area outside the playable zone visible, effectively creating an "invisible wall", and I can't yet figure out how to solve the problem.

  • Nice! How exactly did you make the hue rotation effect in second demo?

  • Yeah, I'm using sfxr as well. Didn't know about bfxr though, gonna check it out.

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  • Looks really good and consistent graphics and audio-wise. I wonder if we are using the same software to generate those sound effect.

  • Looks cool! Did it take 2-3 hours with music and all, or did you have the assets ready?

  • Can't you just change the bullet angle right after it is created?

  • That's quite a good solution, might use it myself as well. :P

  • Here's an example for different objects with bullet behaviour:

    <img src="http://i.imgur.com/FRMapr5.gif" border="0" />

  • Gotta say it's become more fun now with those x10 honeycombs.

  • I admit I only got to 271 honeycombs so far, but if I may, here's a few suggestions: add enemies that have a smaller size change amplitude, but instead move from one point to another (and later on enemies that maybe chase your for some time?) Also, a sort of super-honeycomb, which gives, say, 10 honeycombs at once, but only appears for a short period of time might be nice to make it more dynamic.

    I hope that doesn't sound too mean - I know what it's like to receive suggestions when you yourself if you know where to move the game yourself, although I haven't really finished my main project yet, but I've already got a lot of suggestions from friends, and they were wildly different.)

  • Those graphics look quite fine as it is!