Niko's Forum Posts

  • That third screen reminds me of an old game called Abuse (which was kinda awesome).

  • tulamide , game ideas aren't copyrighted , he can make a tetris clone with his own assets and no one will harm him ...

    What's the point of making a Tetris clone other than learning, though?

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  • "Arkanoid" it a trademark, according to this: trademarkia.com/arkanoid-77126327.html.

    In any case, you are better off with making an original name.

  • This is beautiful!

  • REDGEAR: Yes, I'm somewhat fluent in Russian and English, so I might help translate from Russian.

  • ahr Ech: British movie called Attack the Block, which I can't recommend enough (creature design being only one of the reasons).

  • I might be able to help with English translation, if there's not a huge amount of text. Speaking of sounds, I've meant sound effects, not music - jump, attack, block push, that kind of stuff.

  • Speaking of similar alien creature design:

    <img src="http://www.fxguide.com/wp-content/uploads/2011/10/attacktheblock_featured.jpg" border="0" />

  • Really like the looks of it, and the idea is quite interesting, the kind of game I'd play.

  • It looks quite beautiful. A pity there's no sounds yet, they are really needed.

    Btw, are you planning release it to Russian audience primarily?

  • It depends. There are enough tools to make your own music nowadays (I can recommend SunVox, which is quite powerful and the PC version is free), or you can search for music with Creative Commons license (like freesound.org, mentioned above).

  • That's because your ship is flying backwards! Just kidding. I did it like this (surely there are other ways though): Set bullet's angle "Set angle" parameter to Yes, add a global variable (ShootAngle, for example) which'll determine bullet's shooting angle, change it accordingly when player's moving direction changes. And finally, set the bullet's angle to ShootAngle after the bullet is created.

    That ship really is flying backwards, though.

  • Why don't you use arrays? Are you very afraid of it? Are you afraid of arrays just as I am afraid of Jigglypuff?

    Sword swing, you say. It's pretty obvious it rotates, yeah. So either use the stupid rotate behavior for noobs or make them rotate in code. Rotate behavior is easier, but doing it by events is more oldschool. Also, the Terraria sword has an image point at the bottom of the hilt of the sword. And, it sets the position of that image point to the same position where the player's hand is every tick. Or, you can make it move to the player's ****** if you are pervertic/afraid of hands. I mean, being afraid of HANDS make AS MUCH SEENSSSS as BEING AFFRAID OF ARRAAAYYYSYSSSSSSSS!!YSYSYSSS. why *** why ***

    I'm just curious here, would pinning the pen.. eh, sword to player's hand work? Btw I am scared of Jigglypuff a little as well.

  • Looks quite good, although I imagine colour-blind people would have hard time playing it, since everything's different shades of magenta. :)

  • This looks really gorgeous! The gameplay itself is somewhat bumpy yet, but 3 days isn't really enough time to make a well-polished game. Are you gonna continue the development?