There have been a lot of questions about character selection screens, but nothing that I can find about actually implementing multiple character choices in a game...
Here is a copy of the capx I am working with, and you can see that in the "Menu" group, the player selects a character, but each character has 4 or 5 different animations, and aside from creating each of the four characters as their own sprite with four copies of all of the events
For example:
-mob collides with playerbox
+player set animation to "ouch"
would have to tell all four character sprites to animate "ouch", wouldn't it?
How can I actually go about implementing multiple characters?
Thanks so much :)