Niespor's Forum Posts

  • Ashley's statement on that was quite simple, can't find that post now but he said he will not add this feature because it can be hard for "new users" to understand/use.

    Old story.

    Scirra: Nah it can't be done, we know - we've made the engine

    Construct Modders: Hold my beer...

    Shame its yet again behind a paywall.

  • >

    > > Hello all,

    > >

    > > I have just released Sidecar Split for iOS and I was hoping that you guys would have a go (and maybe leave a nice review if you like it?). Simply tap to split and tap again to recombine, trying to avoid all the cars, police and even tanks!

    > >

    > >

    > >

    > > Here is the app store link: https://itunes.apple.com/ph/app/sidecar ... 80473?mt=8 iOS App Store

    > >

    > > Or just play it on the Scirra arcade: https://www.scirra.com/arcade/action-ga ... plit-21211 Scirra Arcade

    > >

    > >

    > >

    > is there an android version? My kiddo would love your game <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    >

    Hi there,

    Thanks for you interest, a few others have asked for the same thing! I have just started work on an android version, and will hopefully get it on Google Play soon. I will post a reply to you as soon as its up!

    Thx mate! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Do you have a facebook fanpage or something else I could follow? Would probably be easier for you, rather than contacting each and every one of us ^_^

  • Niespor I just get an effect that looks like dust im trying to make a pixel kind of flame like the one in the image have any ideas?

    You need to be more specific

    Do you need a wall of fire?

    How wide you want it to be?

    Do you want it seamless or not?

    Do you want it to be pixalated like the given example or more realistic?

    What colors?

    Would you like the animation to be loopable or with start and end?

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  • >

    > > Because with 8dir sprite go back automatically at mouse cursor point when i tale the control from keys to mouse

    > >

    > Yes. Didn't knew it is a problem heh. Why is it a problem?

    >

    This is a problem in my project.

    Well there are ways to lock the mouse pointer at fixed location but it won't work in all browsers.

    As for relocating mouse pointer - that's impossible with Javascript.

  • Because with 8dir sprite go back automatically at mouse cursor point when i tale the control from keys to mouse

    Yes. Didn't knew it is a problem heh. Why is it a problem?

  • > I would just go with a seamless fire animation made in 3rd party software and import it back into Construct. Its actually 'lighter' on the CPU. If you insist in doing this via Particles plugin - make them spawn with random X offset, set grown rate to something below 0 (like e.g -16) + Destroy when fade out. To get different 'flame' color - apply 'yellow to orange' gradient tiledbg on top of it. All above with Addictive blend.

    >

    This was something I was wondering about. What is more taxing on CPU game performance: using Construct 2's effects/behaviors/plugins on sprites... OR importing an animated sprite that has the look of effects/behaviors/plugins?

    The more GFX assets your project has the bigger the overall download and more VRAM being taken.

    The more shaders/effects you use and the more objects you have on screen - the more CPU taxing the game becomes because Draw Calls requires more horse power. And high CPU usage = low FPS. Plus, if we are talking mobiles, most shaders doesn't work on them at all, on older devices.

    As of Behaviors and plugins that's a totally different case and should never impact your CPU/GPU if they are done right. Well, with an exception of hardcore physics plugin usage

  • > Some people 'pack' their ugly NodeWebKit exports with 3rd party encryptors such as Enigma.

    >

    Did they really need a 3rd party encryptors to encrypt their project. I mean I read this.

    "Minify script

    The exported Javascript code can be compressed with Google's Closure Compiler to reduce the download time. This is called minification. At the same time the code is obfuscated to make it extremely difficult to reverse-engineer your project. For this reason it is highly recommended to always minify your script on export. Minification requires Java to be installed. (Note that Java is a different technology to Javascript.)"

    Well I'm not really a programmer so I don't know if that really protect your assets from being stolen.

    Well with NW.js the problem is that everything is left to be taken. All assets are packed into a archive that anybody can open and do whatever they want. Plus the default executable file is just ugly. That's why I am a big fan of this:

    http://enigmaprotector.com/

  • My most recent video/gif, currently working on new enemies and how visibility works in the game.

    weird but interesting

  • Working on multiple AI's. They'll cooperate to get ya:

    this looks bloody good!

  • your domain name smells fishy... to put it gently.

  • if the code is right - so is the game. Regardless what engine you use. But be aware that it's kind a pointless to publish your game if you do not implement Steamworks API (achievements and such). Some people 'pack' their ugly NodeWebKit exports with 3rd party encryptors such as Enigma.

  • Hello all,

    I have just released Sidecar Split for iOS and I was hoping that you guys would have a go (and maybe leave a nice review if you like it?). Simply tap to split and tap again to recombine, trying to avoid all the cars, police and even tanks!

    Here is the app store link: itunes.apple.com/ph/app/sidecar-split/id1242080473 iOS App Store

    Or just play it on the Scirra arcade: scirra.com/arcade/action-games/sidecar-split-21211 Scirra Arcade

    is there an android version? My kiddo would love your game

  • New level added to my game Ball Walker, number 18!!!

    Can you keep your balance walking across the seesaw catapult?

    https://play.google.com/store/apps/details?id=com.kenyonb.ballwalker Download now and try it out!

    this looks rad!

  • Hello.

    Well. I wanna that forum badge so here goes

    I'm Niespor.

    Niespor is a short version of Niesporczak.

    Niesporczak is a polish word for Tardigrade.

    Tardigrades are well known for being almost indestructible and capable of surviving in extreme environments.

    I survived such conditions through out my life and still came on alive.

    In Game Development from 2006.

    Been a CEO of my own studio, worked as freelancer and a team member.

    I have my name put in credits of at least 30 commercial games.

    Sadly, alone developed and published only but 5.

    Currently working full time as a Project Lead and Quality Control in a commercial studio.

    Still dreaming about eventually hitting the motherload and becoming 100% self-sufficient.

    So I develop games after work.

    Hello everyone =)

  • The only 'light' way of doing that is sadly loading external GFX file from Project Files. Of course, you need to setup the speed and loop/cycle via events. But it is doable. Just be sure the TiledBg gfx files aren't that big. Because the engine will be loading/unloading it on fly. On modern desktops even 1024^2 won't lag. But on mobiles I would try with something smaller, like 512^2 or even less.

    Yes, they all work even on mobiles without WebGL. Just make sure 'Enable WebGL' is always 'On' in your Project Properites.

    Sadly - this isn't true. It all depends on device's hardware and OS version. As a rule of thumb - you want to avoid Effects if you plan on publishing your game on mobiles.