Guyz,
I am making a platform game and there I want to add a flying enemy.
I want-
1. When my player is near to flying enemy it changes it's direction towards enemy
2. Else, it keep on moving forward and backward in a defined area.
For this I have added Sine behavior to my enemy and it's properties Movement: Horizontal and when enemy collide with an invisible sprite (like edgeDetector) it is set mirrored.
But, when my enemy collide with wall it is not set mirrored/changes it's direction. I also did the same with adding bullet behavior in place of Sine behavior.
** All the other properties are also checked like -
collision: enabled (Done)
Z order (both enemy and wall are on 'Main' layer)
Please help me out and provide me an example similar to this.
Thanx a lot!