Nicotine's Forum Posts

  • I have read the thread about memory usage and using graphics correctly. I use tile backgrounds, small image sizes, I try to use sizes like 32x32 and 32x64, and i have tried avoiding using many objects per layout. Yet my game is still lagging. Every 5 or ten seconds the whole screen will get stuck very briefly then continue on. This is on pc not even mobile.

    So anyway I was wondering if there was a correct way to duplicate your objects. I know If I wanted to display ten trees I would not make ten objects. But my question is, which way of duplicating is least memory heavy or is there a difference at all? Here is What I mean, I know you can copy paste an object, right click it and clone it or drag and drop an object from the object menu on the right hand side. It all accomplishes the same thing, but are they all equal when considering memory?

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  • bclikesyou: Would it be more memory efficient to just use a tileset? I could put the trees and everything on the tileset. Or use a tileset for everything but the trees? And render the trees as objects in construct? Also how big can a tileset be before it starts killing memory?

    I love you.

  • Thank you for that link. Most of my repeating images are tile backgrounds. My normal sizes are like 32x32 for most images except trees.

    Update:

  • Hmmm... I am starting to think that I'm over achieving here... Just loading my graphics into construct 2 and some very simple programming added I have been experiencing lag when my player jumps and moves.. Should I re think trying to achieve this game in construct2?

    I'm assuming I have far too many objects.

  • Another update. New housing variants. Large tree variants. I also added a new type of dead tree. The old ones seemed very small. Some more particles added.

    What do you all think about the tree changes? I liked the style of the old leafless trees, I just thought they did not fit the style well. Plus they were a bit small. Better? Worse? I love to hear your thoughts.

  • Hello taistelusopuli, I was waiting for you to make a post here. You seem to be very active on these forums. Ive updated the roof tops to go along with the perspective of the game. Fixed the big tomb stones a bit and added a bit of light and shading to the big black trees. They were very flat and lacked depth.

    Most graphics including the logo and other aspects are merely drafts and mock-ups. A lot will change in due time. The game is still in very early development. Thanks for the support guys.

  • I will be posting a playable demo version of this game as soon as one is available. The demo will most likely be exclusive to this forums. My plan is to apply for steam green-light for this project.

    Also: Just Created a face book page

    And a website:

    Like the FB Page and check out the website for an updated Dev Blog!

  • Started working on particles today, I am getting closer to the effect I wanted but am not quite there yet. Added more graphics in game like lamp posts, candles, torches, fences and grass. My next step will be to look into lighting effects for the game.

    Here is a visual update for you:

    Ive added a bit of particles and animation to the street lamps, i have added a moon to the night sky and also some clouds as well.

  • Email received.

  • Just Got some real work done to the game So I no longer have to show everyone my "Mock-Ups". I have been working on the main menu, basic physics, player animations, platforms, collision detection, Basic GUI Elements and much more. So here is a screenshot to sort of update you all on the development progress.

  • DIM

    Dim is the RPG-Platformer I am currently working on in construct 2. Dim will take you on a black horror adventure through all of the scary old folklore/tales you may or may not have read up on. The game will feature much more dark scenery and decorations than what I have created thus far. The picture is just a mock-up to give you a sort of preview of whats to come. None of the current graphics are final, everything is subject to change. My plan is to eventually have this designed for mobile but as of currently, it will only be developed for PC/Mac. I would also like to add this to steam when it is completed. If you are experienced in construct 2, want to help develop DIM and are willing to profit share than please contact me via PM or Email: cummingsniko@gmail.com

    First Mockup

    (Sorry for the blurry images, I had to upload it to photobucket.com)

    Temporary Main Menu Built In Construct 2

    First Time Adding Graphics Into Construct 2- Added physics and basic plat-former features.

    Quest 1- The Black Dog Of Hanging Hills

    Your first quest begins when you pass through the hanging hills. The scenery here is quite dreadful, Hundreds of body's hanging from trees. Blood and worms and swarms of flies. I'm not so sure why anyone would even pass by here... But you did... Start your quest by speaking with a local of the hills. He will give you a bit of history on the hanging hills and send you on your way to observe the area. As your walking through here You notice a small black dog following you through the area. If you search the crates nearby you will find a piece of cooked meat. give this to the dog and he will go away. If you go back to the local and tell him about the black dog you saw, the man will start to panic and get upset. You ask him what all the worry was about, after all it was just a cute stray right? The man tells you about the legend of the black dog on hanging hills. He said "If you see the dog once it shall be for joy; and if twice, it shall be for sorrow; and the third time, You shall die.’” He laughed. “That’s just superstition.” You tell the man you don't believe in superstitions and move along. Wandering through the hills you see the dog again only this time he has an evil stare and hardened blood on his coat. You pay no mind and convince your self this is a mere coincident. When you arrive back at the main area of the hills something is different.. The local you have been talking to has vanished. This cannot be good. You start moving around looking for him but nothing, until you stumble across a trail of blood that is. You follow the trail which of course leads you to the locals dead corpse. When you examine the body you notice teeth and claw marks all over. Your only option is to head back t the hills no and guess what? This will be your third time you've seen the black dog. Fight time! Will you see death like the legend says? Or will your reign victorious?

    Quest 2- The Jersey Devil

    Your Second quest will begin when you talk to a Lost soul. He seems restless so you ask him if he needs any help. He replies with "I just died last week but for some reason am still here..." You tell him maybe there is something he still needs to do before he can move on from this plane. He says "Well actually, my dearest wife Daisy is pregnant and I need to know that our baby is okay. Will you make sure my baby is delivered healthy?" You tell the soul you will help him and venture off to find daisy. When you do find daisy in her shack she will be surrounded by women trying to help deliver the baby. You tell her about her husbands soul and daisy requests that you deliver the baby for her. Blood is squirting everywhere in the house but you manage to deliver the baby safe and sound. Daisy thanks you for your good deed and rewards you with a bit of gold. As soon as you are about to leave the house the door locks and you are trapped. Dark horror music begins to play and the room erupted with screams. The new born child grew at an enormous rate, becoming taller than a man and changing into a beast which resembled a dragon, with a head like a horse, a snake-like body and bat's wings. You must defeat the jersey devil to fully complete the quest.

    Quests To Come:

    -A Cows Head

    -The Death Coach

    -Ghosts of Ringwood Manor

    -Jack and the Devil

    -Lady in Lace

    -Phantom Drummer

    -Ogopogo, the Lake Monster

    The actual development in construct 2 has not even begun. Currently I am trying to work on all the graphics and tiles needed for the game, and all of the lore and concept ideas. This way when it comes down to development I know what features i need incorporated.

    -Feel free to add any suggestions, like features or certain scary folklore that you may know of!

  • Dim is the RPG-Platformer I am currently working on in construct 2. Dim will take you on a black horror adventure through all of the scary old folklore/tales you may or may not have read up on. The game will feature much more dark scenery and decorations than what I have created thus far. The picture is just a mock-up to give you a sort of preview of whats to come. None of the current graphics are final, everything is subject to change. My plan is to eventually have this designed for mobile but as of currently, it will only be developed for PC/Mac. I would also like to add this to steam when it is completed. If you are experienced in construct 2, want to help develop DIM and are willing to profit share than please contact me via PM or Email: cummingsniko@gmail.com

    Also: Just Created a face book page http://www.facebook.com/dimhorrortales

    And a website: http://www.dimhorrortales.com

    Like the FB Page and check out the website for an updated Dev Blog!

    Main Menu Built In Construct 2

    The Game In Action!

    Completed Features:

    -Choose Your Characters Name

    -Player Animations and Movement

    -Save and Load Games

    -Scary Background Music

    -Jump, Double Jump, Physics/Gravity, Climb Walls

    -Sliding/Moving Platforms

    -Jump Attack Enemy's

    -Gain Experience Points and Level Up Your Character

    -As You Level Up Your Overall Health Expands

    -Receive Damage By Enemy's

    -Working Health Bar, Loose Health When Attacked

    -Health Auto Rejuvenates Over Time

    Features To Come:

    -Smart Enemy AI

    -Projectiles

    -Items and Inventory

    -Storyboard Styled Quests

    -Npc Characters To Meet

    -Dialogue System

    -Smart Quest Bosses

    -More Terrain and Interior Scenery/Levels

    Quest 1- The Black Dog Of Hanging Hills

    Your first quest begins when you pass through the hanging hills. The scenery here is quite dreadful, Hundreds of body's hanging from trees. Blood and worms and swarms of flies. I'm not so sure why anyone would even pass by here... But you did... Start your quest by speaking with a local of the hills. He will give you a bit of history on the hanging hills and send you on your way to observe the area. As your walking through here You notice a small black dog following you through the area. If you search the crates nearby you will find a piece of cooked meat. give this to the dog and he will go away. If you go back to the local and tell him about the black dog you saw, the man will start to panic and get upset. You ask him what all the worry was about, after all it was just a cute stray right? The man tells you about the legend of the black dog on hanging hills. He said "If you see the dog once it shall be for joy; and if twice, it shall be for sorrow; and the third time, You shall die.’” He laughed. “That’s just superstition.” You tell the man you don't believe in superstitions and move along. Wandering through the hills you see the dog again only this time he has an evil stare and hardened blood on his coat. You pay no mind and convince your self this is a mere coincident. When you arrive back at the main area of the hills something is different.. The local you have been talking to has vanished. This cannot be good. You start moving around looking for him but nothing, until you stumble across a trail of blood that is. You follow the trail which of course leads you to the locals dead corpse. When you examine the body you notice teeth and claw marks all over. Your only option is to head back t the hills no and guess what? This will be your third time you've seen the black dog. Fight time! Will you see death like the legend says? Or will your reign victorious?

    Quest 2- The Jersey Devil

    Your Second quest will begin when you talk to a Lost soul. He seems restless so you ask him if he needs any help. He replies with "I just died last week but for some reason am still here..." You tell him maybe there is something he still needs to do before he can move on from this plane. He says "Well actually, my dearest wife Daisy is pregnant and I need to know that our baby is okay. Will you make sure my baby is delivered healthy?" You tell the soul you will help him and venture off to find daisy. When you do find daisy in her shack she will be surrounded by women trying to help deliver the baby. You tell her about her husbands soul and daisy requests that you deliver the baby for her. Blood is squirting everywhere in the house but you manage to deliver the baby safe and sound. Daisy thanks you for your good deed and rewards you with a bit of gold. As soon as you are about to leave the house the door locks and you are trapped. Dark horror music begins to play and the room erupted with screams. The new born child grew at an enormous rate, becoming taller than a man and changing into a beast which resembled a dragon, with a head like a horse, a snake-like body and bat's wings. You must defeat the jersey devil to fully complete the quest.

    Quests To Come:

    -A Cows Head

    -The Death Coach

    -Ghosts of Ringwood Manor

    -Jack and the Devil

    -Lady in Lace

    -Phantom Drummer

    -Ogopogo, the Lake Monster

    -Feel free to add any suggestions, like features or certain scary folklore that you may know of!

    this looks great!

  • So I have been reading about the tile-map object in construct 2 and am aware that I can use a tileset. But now im seeing posts about people using programs other than construct2 to create the map first, then importing it into construct2.. So i guess im just a bit confused about this all. I am creating an rpg, and having a bit of options and functionality for building my game world is important.

  • This would be nice.