nickervision's Forum Posts

  • 13 posts
  • Hi everyone!

    I have been browsing the forums and looking for some answers for a weird idea I had. I noticed there are definitely multiplayer functions for connecting to an outside server. Specifically though, I am looking for functions that would allow two or more phones to connect locally through some sort of WiFi or bluetooth connection and exchange simple variables.

    A more clear example would be, I press a 'connect' button on a single phone and it begins looking for nearby phones that are also in the 'connect' mode. Then when they are found it pairs the phones and allows them to send small amount of data between each other. Then when a certain trigger is met, they disconnect and forget each other.

    If anyone could let me know if there are features or functions for this type of connection through Construct and point me in the right direction it would be greatly appreciated. If it is not possible I would also love advice as to where I should start looking if it is appropriate.

    Thank you for the help

  • Ok, so I walked through your code step by step to build it into my program. The mouse clicking seems to work exactly as it does in yours, but for some reason I cant get the clean group to activate upon a specific ball being destroyed. I am working on it at the moment. I just wanted to let you know that you have definitely been very helpful. Thanks again.

  • I am just heading to lunch, but I quickly downloaded your file to take a look. Based on the quick glance and your comments this sounds to be exactly what I was looking for. I will let you know how it works out when I get back home and try to incorporate it. Thanks for the help.

  • I have been trying at this since yesterday and can't seem to sort it out. Anyone with advice would be greatly appreciated :)

    Thanks.

  • Hi, This forum has been great help with the other questions I have asked, so after some searching I have decided to ask another question.

    If I have a mechanic similar to how puzzle bobble works, how do I make dependent chains fall off when their only connection to the roof has been destroyed?

    <img src="http://i.imgur.com/FUMKlrG.png" border="0" />

    Here is the capx I have been toying around with.

    docs.google.com/file/d/0B-YaB0xL6KK2TWU4Q2hsUzdUSGM/edit

    I have the balls able to destroy when three touch now, but If I were to destroy three that were touching, and there is others connected to their bottom, they will remain, how do I make them fall or destroy?

    Thanks for any help. If it doesnt make sense, ask me any questions and ill explain more about what I am trying to do.

  • This may be kind of a ridiculous question, but how do I pull up the system expression;

    --> System - ball.pickedcount >=3

    *** Edit, turns out I am a fool haha. I found it. I had already used it too. Jeez, brain fart. Thanks

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  • Thank you guys, this was what I was missing. I am going to integrate this into my game now. This caused me loads of frustration but now thanks to all of you guys, that frustration has been eased dramatically. Thanks

  • I still cannot figure it out, I am not an idiot, though I sure feel a fool. I changed the capx and tried a couple more things and what you suggested. Can you possibly take another quick look?

    I only want balls to destroy when three of them are touching, and I want all three of them to disappear. I feel its my organization that is possibly messing it up?

    I tried with "is overlapping object" and I tried with "on collision with object" I prefer the results I can get with "on collision" because this way, the moment they are in the bucket I can make them pin to each other, so they remain stationary in the bucket, until they are destroyed.

    Here is the capx:

    docs.google.com/file/d/0B-YaB0xL6KK2NEZFRXhyOEhjZk0/edit

  • I am still having this issue and was wondering if anyone could point me in the right direction. I have been reading the forums and read the entire manual and still cannot find a solution. Thanks.

  • I created a little sample program if it helps anyone understand a little better what I am looking for. Also, anywhere you note I can streamline actions let me know ;)

    Here is the program:

    docs.google.com/file/d/0B-YaB0xL6KK2M2RpM0pMU2V0bnc/edit

    Here is a Screenshot of its event sequence:

    <img src="http://i.imgur.com/u06KGCy.png" border="0" />

  • Ok, I have been messing around with a concept for a week or so now. I have read every single page in the manual and browsed the forums for a solution to this but I suspect it's my own logical failings. I am not seeing something, or a function to make these things work, as if I don't have a missing link that will make all my ideas come together.

    Here is a picture of the concept;

    <img src="http://i.imgur.com/r8az4S2.png" border="0" />

    And this is some of what I have tried/worked with;

    -I have all of the objects created and ready to work with.

    -one object called "spawner" that has four different instances

    -----the spawner spawns a ball from a randomized instance every five seconds

    -----I want the ball that it spawns to be one of four different colors. instead of just one.

    -I have four different sprites for the balls of different colors (each is a different color sprite

    -----the names of the balls are as follows; blueball, greenball, redball, yellowball.

    -I also have one sprite called 'ball'

    -----this object has four different animations that are named as follows; blue, red, green, yellow

    -----each animation is a different looking sprite in its respective color.

    -I make the balls pin to the bucket when they collide with it or other colored balls; This makes them not move in the bucket.

    -----when two balls of the same color collide, they are destroyed,but I want it to take three of the same.

    -----most people do this through a grid, but with the nature of what I am doing a grid won't work, because the balls can end up in various random places because they are not square like in a tetris clone.

    -----so i need to somehow have the balls understand when they have touched three or more of their own color in a chain and then destroy all similar colors involved in the chain. this will in turn allow the balls above them to disconnect from their current pins and drop to a new position. (i know it sounds complex)

    I understand this is probably a lot to understand, either that or it is far simpler than I expect and I just seem ridiculous explaining the drawn out methods.

    The game actually happens on a bigger scale and quite differently than in the example I've given, but solutions to the example will give solutions in kind to my bigger problems.

    I cannot for the life of me figure it out and have read many different posts on things that are somewhat similar, but just not the same.

    Any help would be greatly appreciated.

    Thanks

    -adam

  • Thanks for the replies guys, I am going to dig through these suggestions and try to make something work for my test concept. :)

  • Hi There, first time posting on the forums. I have searched the forums looking for an answer to my question, and am not sure I am correctly stating the search terms to find an answer so I am posting this.

    The situation:

    There are two types of circles, one is red, one is blue.

    When the circles come in contact with one another, no matter the color, they stick together.

    When a circle contacts another circle of the same color that is through direct touch in contact with a third circle of the same color, these circles will destroy themselves.

    As an example, think of puzzle bobble. When you shoot one of the balls into a chain of balls the same color as it, they explode, but just two balls of the same color touching does not make them explode.

    <img src="http://images6.fanpop.com/image/photos/33200000/Puzzle-bobble-puzzle-bobble-33252167-300-210.jpg" border="0" />

    The problem:

    I can make the circles all stick together, but how can I make it so that the circles know when they have direct contact with three or more of their same color to explode?

    I have successfully made them explode when two of the same color attach, but that is through very simple means of making them destroy themselves when they touch themselves.

    I don't know if this is possible, but if it is and someone can point me in the right direction i'd be very grateful.

    Thanks for your time and hopefully thanks for not making any balls touching each other jokes.

    -adam

  • 13 posts