nickar's Forum Posts

  • 15 posts
  • I haven't read all posts (sorry but I'm a bit tired now), but I would use different layers. When the player would overlap an object (last step on stair - the trigger sprite), the main gameplay layer would be invisible and the floor one would go visible. Want more depth? Make the floor layer visible with less than 30% opacity and a bit difference in parallax, like 2%.

    Again, is just a thought, I can't and won't test it right now or for some time.

    Hope it works

  • I'm glad I could help you 😊

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  • If anyone believes this should be in another forum, please say, I need an answer and I can't use any other tool to do my work.

  • There is a little problem. When you use non default keys for platform you have to simulate the behaviour when pressed. Also, 1 pixel is way too little length, even for gameboy resolutions. One more thing: If this is a platform and your sprite is facing, let's say right, you have to mirror it when you press the opossite direction key.

    Check my example:

    Now, if you are using the top down RPG perspective (Zelda style), use the 8 direction behaviour instead, where you will have to use different animation for all directions (non mandatory).

  • How does Combo's value changes on your set? You can see an event with time to do that. maybe this is your thing. Also, your 7 is idle now. Make that equal or greater than 7 and less than 13

  • This worked like a charm for me

  • It won't work correctly because 6 is allready greater than one.

    On "W" press> If combo is less than 6> spawn sprite 1

    On "W" press> If combo is equal or greater than 6> spawn sprite 2

    But what will spawn the sprite? Use another sprite for this

    On "W" press> If combo is less than 6>Sprite 3 spawn sprite 1

  • I am making a retro shooter called Mars Wars Episode 1.

    It will be a trilogy of games with various gameplay functions.

    Join the early access at Gamejolt:

    http://gamejolt.com/games/marswarsep1/236384

  • Just Die Neon is an arcade platformer that you control 2 sprites at the same time, one helping another, The use of light is essential and gives a very challenging gameplay.

    Give it a try:

    http://gamejolt.com/games/justdieneon/235332

  • Help Flabee collect all pollen from the flowers!

    A very fun, cartoonish game for all ages!

    When you tap the screen, Flabee flies higher, so you can make it through the flight.

    Touch the flowers, they will grant you 50 points!

    Avoid the cacti, they will hold you back!

    Stay away from spiders, they like eating little flabees!

    When a honey jar appears, try landing on it, it will multiply your score!

    Have fun and don't forget to rate and review Flabee!

    https://play.google.com/store/apps/deta ... nak.flabee

  • Are you talking about webfonts? If yes, then maybe your smartphone has no internet connection at that time.

    Even if you download the font on your machine, you won't have the desired effect because not any device will have that stored, so it will revert back to default.

  • You need another object to spawn the sprite on to it, or else you have to use the System>create function. Your example lacks an event: When or why?

    Example:

    System>every 2 sec>Add 1 to Global combo

    System>Global combo greater than 1>System> create sprite on layer 1 on X,Y

  • 1. Are there 3,15 bubbles? Perhaps 3 or 4 or 5 etc.

    2 Your text object that shows the Score is probably small, just try to scale it a bit so the characters will have room to show up.

  • Keep the animations inside the same sprite so you can handle it easily.

    On <Set animation> you have to put the name of the animation you want to play. Use <Platform moving> for your issue:

    On platform moving>Sprite>Set animation to "moving"

    reverse that to stop

    On platform moving X>Sprite>Set animation to "idle"

  • Hello all!

    I have a site/blog that I want to convert in an app. My idea was to make a menu layout with buttons that direct the user on a different page on the site.

    I use iframe on another layout that goes to requested url. There is also a UI at the bottom with Back button, Forward button, Home button and Share button.

    The whole idea should work, but when the browser layout loads, the iframe is blank (black).

    I use a variable to identify the URL:

    On tap Cat1>System Set PageVar to 1> Go to layout Main

    System> PageVar=1>iframe: Go to "url x"

    Thanks in advance!

    C2 release 239 (64 bit), Windows 10 Home 64 bit, iframe plugin: HTML | iFrame v1.36

  • 15 posts