I want to spawn 7 monsters in 10 seconds but in increasing numbers, like "1.1.0.1.0.2.0.0.0.2" or "1.0.0.1.0.2.1.0.0.2". Instead of 7 random ones, because in random case 7 monsters may appear in the first few seconds. Instead of spawning all 7 monsters in the 10th second.
Based on this type of square
I edited 3 combinations, but how do I refer it!
All that are created are the first grid,not grid2
I need to generate automatically. For example, if I have a level, if it is 3, it will automatically generate 3 permutations and combinations, if it is 5, it will automatically generate 5 grid permutations and combinations, and so on.
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Tried to use an array to store coordinates. But failed.
How can I make the player jump to the center point of the next 128 pixel grid after clicking it, and land in a parabolic manner?
Thanks Man!
If I want the ingredients to have quantities. How should I sort?
I can't sort the two groups.
dropbox.com/scl/fi/d1jwo9n3q3mkhh91tbi4o/Cooking.c3p
I have made a list. Clicking on the ingredients will also write them into the json content. But I can't sort them. If the first cell is not egg but other two ingredients, I can't synthesize them.
I want to make a cooking system. I created a Json and wrote the content. But how can I determine if the food in the scene is the food I need to synthesize?
Yeah!!!!!This is what I want.!!! It turns out that "set json" is used.
I want to realize an idea of equipment.When I list all the gear.Get equipment by clicking on it.The data writing item of this equipment represents that I own the equipment, so that I can use the equip I have obtained toupgrade and strengthen it.
I listed the contents of the equipment in the json file and wrote the contents of the equipment into the item by right-clicking it, but "\" appeared. How can I avoid the "\"?