Nhdeitmers's Forum Posts

  • Thank you, dop2000, that's a great idea!

  • When I create text objects from the event sheet the new instances origin is always on the left, unless I leave a manually configured instance of the object in the layout. This seems a bit messy.

    I am missing an action to set the origin to centered, just like I can set color, alignment and everything else...

  • When I first saw the tilemap object I did not understand how it works, other than that it has a number of tiles with an index running down horizontally. Taht gave me the idea of using the tile numbers to position some sprites on top of a transparent tile map, hoping the tiles would stretch when I scale the object, similar to an html table.

    Is there a similar feature for creating evenly spaced content that might need to fit different scales?

    What is your favourite approach for this?

  • Just playing around with the "create object" system action.

    When I create instances of a text object all the settings like color, font, size, bold etc are lost.

    Can I somehow reference these settings and spawn an already set instance (similarly to dragging it onto the layout from the project bar?)

  • How would I Setup an action to repeat with x=1 up to the count of all instances of an object that exist in the layout?

    The idea is to align a bunch of instances on layout creation and give the a defined offset.

    The first time it would be + x

    the second time + x*2

    the third time + x*3

    etc..

    Please be specific if you can. I'm rather new to this and don't know how to use JS without the actions yet.

    Thank you!

  • Not sure about how to set up the actions.

    I want all instances of an object "Menu" to align certain instances of another object "MenuItem" around them.

    both objects have an instance variable containing a keyword (string) to identify which menuitem goes into which menu.

    How would the simplest order of actions/conditions be setup for this, or is there a better way to do this? (I don't know hhow to create instances at runtime, maybe that would be better?)

  • Hi.

    I'm creating a guitar app and need to display notes based on certain criteria. (Scale type and mode)

    I was thinking to assign the notes to multiple families to define which notes to make visible. So for instance the object instance "b3" would be a member of the family "minor" and also belong to the family "Triads" and "7th Arpeggio", while the object instance "maj3" would belong to the same families, except of course to "major" instead of "minor"

    Since the menu items that select the Scales and Modes already contain the names "minor", "major" etc, it would be great to use that information to pick the note objects somehow. But I guess the menu item names being strings can't be used to compare with family names being a different category?

  • Thank you, that's very interesting to know.

    In my case I was hoping to use the same set of actions based on two different arrays, (kind of like passing the array ) because the Array.width makes a difference.

    But multiple array instances might come in handy at some point...

  • Help out a complete noob, my friends.. :-)

    I found this:

    "Compare the speed of a specific touch (given by its zero-based index). Touch speed is measured in canvas pixels per second, so is not affected by scaling the display."

    Can you help me understand what the index is used for?

    In my case I want to detect the speed of a drag and drop menu item to decide wether it is flicked out of the screen or goes back into place.

    Where and how would I do that?

  • I would like to store my development notes inside the project, so I can edit them before I save and always have them at hand, working from whereever.

    Unfortunately the text object is not flexible enough to do that.

    How do you guys do it?

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  • Yes, I’ll probably copy and edit everything.

    Thanks!

  • I have a menu with different Items that cycle left and right and wrap around. They get their names and info when to jump to the opposite side of the layout from an array with just one dimnension of 7 different strings.

    Now I would like to reuse the same set of actions for a second menu with a different item count and different names.

    Can I refer to the array in a way that allows me to change the reference when I trigger the menu?

    I hope this is somewhat clear and someone understands what I mean ;)