When I first saw the tilemap object I did not understand how it works, other than that it has a number of tiles with an index running down horizontally. Taht gave me the idea of using the tile numbers to position some sprites on top of a transparent tile map, hoping the tiles would stretch when I scale the object, similar to an html table.
Is there a similar feature for creating evenly spaced content that might need to fit different scales?
What is your favourite approach for this?