NgTrent's Forum Posts

  • Thanks for advice. It's works...

  • Oke~ I got it now. Thanks for help

  • Hi all i got sound problem with my project. I make a platform game and have imported sounds (ogg file) but when i have export to apk using cocoon io and try test it in my phone a few sound can't play in game (like sound in main menu.) but sound in stage game can play. Can someone explain to me what the error is? I have add preload to call the sound in my loading project but it didn't works. Btw i using construct 2 2.239. Thanks

  • Can anyone help me to make enemy attack player just on X line?

  • 0_0 Oh I have every thick event. Every thick cant combine with sound?

  • Hi All~ I import sound for sound effect but when it play. My sound hears like "ZZZZZZZ" Can anyone tell me why? btw i using wave format.

  • Hello, I try export construck 2 to apk using Cocoon io. But why my game can't close? I make action browser->close but it didn't work. Can anyone help me?

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  • Hii all.. I make a game with score using star. I make logic for save the star but can't work. Can someone tell me how to save it?

  • .__.

    I make a game with 26 button. The player will win if they're press the right button example right button is (1, 3, 4, 5). But my problem is I have so many button here and in the layout 2, 3, 4, etc the answer will change. I think it will so difficult to setting it manual sprite to different action. How i manage this porblem? Can someone help me please?

  • Can anyone share the simple capx for save stage using Local storage please?

  • Sorry all~ I have so many question here

    ASK

    I make a sprite font and copy it to 9. Then I set the every instance variable of each copy's sprite font: 1, 2, 3, 4, 5

    My logic is if a button on touch then the sprite font which has instance variable 1 and 3 will set text *example* to "A". How to do that? Thanks

  • I would suggest you look into making just one frame for levels, and use actual level loading... which will require some work, and maybe use of a program like Tiled.

    Besides that, just optimize as much as possible, reducing number of images used, size of images, make sure sprites are well compacted into sprite-atlases. Make sure you reduce collision detection as much as possible, and simplify the collision shapes as much as possible.

    aside from that. test frequently on an actual device.

    Thanks for the advice. ^^

  • *-* Is it possible for make a game with 40 stage which have many object inside but without lagging in android? I try make 1 stage has many object inside but only one stage make my phone lagging. Can some on tell me how to manage this problem?

  • You can check if the HUD to exit is active and them put all the events of the behind part inside this check, if it's not active, the behind scene will run, else, run the front code.

    I put all in the group. Thanks I got it now

  • Can someone share simple the capx? I little confused now T___T