Chasing after the next new tech is pointless.
Games that do well, and are profitable bring users.
The things that drive users away isn't the platform, it's the ability to do what they want with the engine.
If that means having to code, then they will go to another engine. C3 has that now, but its not mature.
You have to think in terms of what 2d games need.
While the default objects and behaviors in construct offer an easy entree point, they are basically crunches, and rigid in their abilities. In case you were wondering, this is why there are so many on Kong.
Give us more objects and behaviors.
More ways to be creative.
Not more ways to populate an overrun platform.