newt's Forum Posts

    Yeah the risks should be considered. They got the Wii port going just in time for Nintendo to abandon the platform.I do not blame them for not wanting to have to worry about that kind of thing.

  • You would average the xy's and scroll to that.

    Or just use the Scrollto behavior if that's too complicated to figure out.

  • For each set value to "Player"&loopindex+1

    I suggest you use a zero based system.

    Chasing after the next new tech is pointless.

    Games that do well, and are profitable bring users.

    The things that drive users away isn't the platform, it's the ability to do what they want with the engine.

    If that means having to code, then they will go to another engine. C3 has that now, but its not mature.

    You have to think in terms of what 2d games need.

    While the default objects and behaviors in construct offer an easy entree point, they are basically crunches, and rigid in their abilities. In case you were wondering, this is why there are so many on Kong.

    Give us more objects and behaviors.

    More ways to be creative.

    Not more ways to populate an overrun platform.

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    C3 to Cocos

    How would that work?

  • It depends on the size of the project. If it's not big, then groups work fine.

    You'll find going back and forth to sheets is kind of a pain.

    If the main reason for having it is for evaluation then it should serve a proper evaluation.

    Do users need an export for an evaluation?

    If not, then that restriction might be an option.

    If they do, perhaps consider what other subscriptions do, a trial period. With proper certification obviously.

  • Is that "System Create Bullet"?

    Yeah that's one of the quirks of picking.

    You could try shootvariable = myvariableid, shoot bullet, set shootvariable to 0 and set all the instances separately, but for each is the quickest method.

  • newt.itch.io/threereelslots

    Features:

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    Tagged:

  • You would subtract 180 from the current angle of movement.

  • I would suggest families using instance variables to distinguish the player from everything else.

    object variable =0, attack family

    Player is some other value than 0

  • Fyi the current version previewing isn't quite as smooth as using the web version with the Nwjs download remote preview.

  • There's no official or suggested way to do this as there can be hundreds of different ways to go about it.

    None of them are easy or quick.

  • Did you try Pin behavior, rope style?