newt's Forum Posts

  • <img src="http://dl.getdropbox.com/u/666516/super.png">

  • What part of it would you use to make a game?

  • Basically it's selecting certain parts of an image in a sprite sheet, based on whether or not that particular part of the image is surrounded by transparent, or the selected mask color's pixels.

    I'd say the pitfalls for that kind of function should be obvious.

  • Perhaps if we had a way to set the default to another angle. I know this really kinda messed me up in the beginning, as I was used having 0 degrees at the top instead of the right.

  • The animator will take care of most of it, but in order to have eight direction movement, you need to have eight different angles. Also you should limit the number of angles in preferences to eight.

    Check out the Ghost shooter tutorial it will cover the basics of where the layout editor is.

    [quote:103paprj]BTW, can Construct do AI stuff? I mean advance AI stuff?

    Yes.

  • The thing to remember about z is 0 is like the middle ground, with positive numbers giving foreground, and negative the background. To make things easier I just didn't use negative numbers.

  • [quote:bhp501p4]You could also arbitrarily change the members.

    That's a whole other line of thinking that just boggles the mind.

  • I think the extra layers was a pretty good idea. Plus its pretty easy to put the objects wherever you want during run time.

    Might even be a cool idea for Construct 2 to have a way to hide objects via folders.

    Edit:

    I do get what your talking about. You basically want a way to increase the padding area which unfortunately, is the opposite of how it was built.

    Hey put in a suggestion in for C2, the devs might just do it.

  • Initially it was just an engine I made up, but like most of my concepts I had no game to go with it.

    Mind you its not true 3d, It basically works like Terragen you create a height map, and from that you can make or apply a texture to the mesh that the height map generated.

    There are some limitations, you wont be able to go over 50x50 grid size, that's a hardware limitation according to Ashley, but like I said the mesh's are fairly scale-able, so your mesh, or texture, wont have to be 50x50, but the height map will. That means you have a couple options for making bigger maps, you can either string a bunch of smaller mesh's together, or just one big one, or even something in between.

    There's still a bunch of stuff thats' possible that I haven't tried, like deformable/animated terrain, and even random terrain maps.

  • Getting the svg data isn't that hard, importing it into Construct.......

    Problem is the vectors will usually be for the outline of the font.

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  • Terrastruct is here:

    http://files.getdropbox.com/u/666516/terrastruct.exe

    Overview is here:

    http://guicon.110mb.com/structure/index.php?act=page&id=7

    Im not terribly happy with the noise generator, so I would advise using Gimp or Photoshop to make up your maps.

  • Mesh's are a file that Construct can generate, basically it's a saved form of a distort map.

    If you'll look in Construct's folder you'll find another folder called tools. Within that folder you'll find some examples of some mesh's, and a map editor.

    Btw Mesh's are fairly scale-able, and will scale themselves to the sprite they are applied to.

    On line of site, it is possible to get zdepth data for each row/column, but it would be much slower than my solution.

  • Actually....

    Yes you can do that, and yes it would be to slow to do it in real time.

    However there's nothing keeping you from making a pre generated mesh.

    Its a little old, but the height map generator I made should still work.

    http://guicon.110mb.com/structure/index.php?act=page&id=2

    As to the line of sight, it wouldn't be too hard to make up a separate map out of your height map.

    You would just need to pick a value that you want to detect and delete the rest.

  • Awesome as always David!

    BTW I applied Warp layer fx to the reflection, and it looks great. Might be better with a ripple type of shader... hint, hint to who ever whats to give that a try.

  • "Control + mousewheel Zoom in/out. "

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=Keyboard_shortcuts#Layout_editor_shortcuts

    If that's not what your looking for, then your on your own, cause I don't know nothing bout changing the laws of physics.