newt's Forum Posts

  • Nah screw Macs.

    I just mean C++ is limiting in some regards. Same old thing, it would be nice if we didn't have to use proprietary software to make plugs. Not that I currently know how, and I would like to, but I would not get Windows C++ just for that reason.

  • Well whats keeping you from switching from Ms to some other platform? Is it that C++, and DirectX is so much easier to implement, or is there some other reason?

  • I'm thinking about trying to make up a set of events where the user can specify the order, and timing of some actions. My first thoughts were to use the Timeline Object, but I would be interested to have any other suggestions, such as an array using tick counts, etc.

    Also for the implementation, I was thinking of either using something like a drag and drop, or possibly letting the user set the rhythm from a simple set of keystrokes. I would also love to hear any thoughts on that as well.

    Thanks

    Newt

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  • You can also have your variable comparison in the same condition with is overlapping.

  • The folder's display is a relatively new feature. Sounds, and music folders should be implemented eventually.

  • [quote:umr5tys9]At this point I don't see a reason to add way points.

    But if I find a need for way points I will make it.

    realeyes2 said it, obstacles.

    Unless we're talking about two different things.

  • [quote:icau3lpw]Look at this page http://www.freesound.org/whatIsFreesound.php and you could sure that all audio content there released under the CC Sampling Plus License.

    But their site (not sounds) is under the CC 2 license that you've mentioned above

    oops my bad.

    [quote:icau3lpw]Always amusing seeing people whine about licensing.

    Not really complaining, I just don't understand how someone could be so hard up for credit that they have to make a hundred variations of flatulence.

  • Opsound looks interesting.

    I've checked out freesound before... its a little ....off putting. They make everything have a cc 2 license which means any sound used must be given credit, even if its one the hundred or so lousy fart noises.

    There is some good stuff, but wading through all the nonsense gets old.

  • Epicopter footage.

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    Do a barrel roll?

  • Or a distort map, I've used it for that before.

  • Don't forget about the line object, the gradient object, the tiled bg object, the box object.......

  • It might work nice for a chess or similar type of game, perhaps even a top down tactics type.

    As to the way points I would guess you would want that to be as many as needed. In other words the player would decide.

  • Looks interesting, now if you have a way to add multiple waypoints that would be nice.

  • Please note the following (about the Construct source code proper).

    If the terms of the Prof-UIS license is stopping you from releasing the entire source code, then this is a violation.

    You cannot choose to not release source code because it "is messy" or otherwise personally disagreeable. This is also a violation.

    I doubt that that would be much of an issue since most of that code is obfuscated, and that that applies to the main program, more than plugs. (wow lotta thats)

    I think the bigger problem might come from the use of student license's

  • I thought about it too, and had another basic approach. In a quick&dirty test I simply copied the game layout and used two layout objects on a third layout. But I did not really test, if full functionality is given. Communication (or "syncing") between the two layouts have to be done through globals, of course, and that could be a hell of work. Another downside could be the higher demands of RAM/VRAM...

    Perhaps an advanced version of the Layout Object.

    If it could be made to work in sync, IE shared objects, variables, etc. made to work in tandem...., and better window controls.