newt's Forum Posts

  • If you check in preferences when you have the Animator open, you'll notice there's a option called Tags.

    This lets you set the animation automatically in the platform behavior, and grid movement behavior.

    I believe the given tags are stopped, walking, running, etc.

  • There is no z index, only z order, and z height.

    Currently z order is set to the order in which it was created in the editor. To change the z order in the editor simply right click the object and use the context to set its order, or Cntrl-arrow I believe.

    Now this z order may not be preserved if the object is destroyed during, or at run time, so to set it correctly simply change its z in the same condition that is created. In this case.

    system create object window

    ->window place in front of house.

    This will move just the window that was just created, since it was placed into the S.O.L.

    Also you might check the Construct wiki for "container"... it means something a little different here.

  • If the character is animated, you might want to use a dummy till collision masks are fixed.

  • Start of layout

    for each in array

    -value at current x,y is equal to 1

    -->system create object wall at current x,y * 32

    -value at current x,y is equal to 2

    -->system create object player at current x,y * 32

  • Yeah, very interesting concept, but can that be done with out scripting?

    Also wouldn't that require an additional editor?... A behavior editor?

  • LMAO, that was awesome. Good job.

    Thanks!

  • The Rotation behavior works in degrees per second. All you have to do is make a sprite, and give it the behavior. Then just set the sprites angle to where you want it to start, and enable, or disable the behavior.

  • I know I shouldn't post without completely understanding the concept

    Seriously, you should check out Python more. Its not just a scripting language.

    Its a language that gives you access to literally thousands of libraries. Many of which give you access to other libraries, including many precompiled libs made in c, etc.

    Its like having a Construct plugin for just about anything you can think of.

    There's just no other language, other than C itself that has this level of extensibility.

    Edit:

    Also I might point out David is planning on having all Python stuff included in the exe, including the DLL.

  • Digital, or analog?

  • Nope, like I said it needs a bunch of optimization. A lerp on the x axis is needed.

    Actually I'm not sure if you can have horizontal movement with vertical on tiled background, but you could have the ship do that instead.

  • I'm not sure there will be any flash runtime support, I think they have to buy a license to be able to use a flash runtime.

    Nope.

    The viewer is freely available to anybody, and the source (version8?) was made public quite some time ago.

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  • Well you wouldn't have to use a soundfont. You just need the information contained in the midi.

    You could even use some other form of notation, like tablature, ABC, etc.

    Also a sound bank of wavs probably isn't the best way to go either, the file size would be huge.

    Like I said a generator, or even a vst could be used via Pyhton, or a plug if your feeling froggy.

    This might have an additional benefit when you take into account you can only cache so much sound into ram.

  • Yeah, I think I submitted a bug report last year. Any way yeah the work around is to flip it.

    I don't think that really adds a lot to it since the data is already in memory at that point anyway.

    Also this only happens on sprite.

    You might check the tracker, as I recall it was reported with a couple other bugs.

    Might even make up a new ticket for it.

  • Ideally you would want something that works with midi files. Not just something that plays them, but gives you access to the score. You would also need to be able to use some sort of sound generator.

    ....cough, Python.....

  • No idea what your getting at. Could you be more specific?