newt's Forum Posts

  • You could create a shortcut to the index file, and place it outside the folder.

  • The same happens to the Canvas object (if I remember correctly) - IF it goes (partially) off-screen to the left or above - right and below are safe. I suspect it has something to do with their coordinates becoming negative.

    Is that with pasting objects into canvas off screen?

    If it is, its most likely from the way canvas grabs from the gpu.

    Sadly anything pasted into canvas must be on screen for that to work.

    However, draw works, ....minus the hotspot errors.

  • > Ketoulou

    > Yep, Html5 is the death of Flash, and there's blood in the water.

    Not so sure we can say that yet, Flash is still most popular, and HTML5 is technically not finished.

    One problem is that if they don't get WebGL, or a similar standard, for 3D then Flash/Shockwave can still take over this area of the web market.

    Ah well Ketoulou edited his post so the gist of my post is lost.

    Point was, there will always be people who wish to make money off of the work of others, without returning anything of value, and now that flash is bound to loose its stranglehold over this particular part of the net, they are going to start looking at html5, and taking advantage of anyone who isn't savvy about their rights.

  • Not sure if any one is still using the bugtracker so I'll post this here first.

    Whats happening in the cap here, is when you scroll to a point where the distort map is partially off screen it disappears.

  • Ketoulou

    Yep, Html5 is the death of Flash, and there's blood in the water.

  • Pretty interesting idea.

    Grats, and thanks.

  • Yes, but you will need to wait a tick to allow the picker to grab from the gpu.

    Something like:

    + CommonDialog: Colour dialog: OK

    -> Function: Call function "getcolor" after 23 ms

    + Function: On function "getcolor"

    -> Sprite: Set filter to CommonDialog.Colour

    Using the "Use Expression" feature by right clicking where you set the color.

  • clamp(normalrandom(0,5),-5,5)

  • Well families have always had issues using variables, but if instance's variables are not picking that would be something to do with getting the correct value.

    Might try something like value is greater than 0.

    Otherwise upload a cap, and someone can take a look at it.

  • Perhaps it would help to think of families as groups of different objects rather than a bunch of instances.

  • Why not just use a loop?

    You can use numbers as names of private variables, or even concatenate numbers in names of private variables.

    IE sprite.value("guntype"&loopindex("n"))

  • Mmmm, how about pv= n: system set scroll to scrollx+normalrandom(0,10)?

  • Keep in mind you probably wont be able to get one click exports, or even most of the same features across different platforms.

    Plus most if not all plugs will have to be ported to their prospective sdks.

    The odds are good that different exporters will happen. Its just going to take some time.

  • In c2 you would need to use 2 images right next to each other, but not overlapping.

    You then have the first image move when its completely off screen, and then the other the same way.

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  • There go's Tom hamming it up again.

    Anyway, yeah it would be nice to see more done with this.

    Series perhaps?