newt's Forum Posts

  • I would just make the cursor invisible, and use a sprite set position to the mouse x,y. For the jitter set the sprite position to mouse + random(-10,10).

    You'll probably want to use a variable, like if variable = this set position, variable = that set position + random.

  • Yes, that is kind of strange. I recently had another issue with every x seconds.

    For some reason it was interfering with picking in instances, and only worked for one instance.

    Guess we might get Ashley to check that part out.

  • Its actually quite amazing what we can do with just two states.

    If interested you might take a look at how things are built from simple logic.

    http://en.wikipedia.org/wiki/Logic_gate

    Imagine what we could do with a third or even a forth state.

  • Yeah, just use a variable for the return, and the start positions like:

    object variable return =1

    object set position to lerp(self.x,startx, 1-0.5^dt), lerp(self.y, starty,1-0.5^dt)

  • Yeah, there's no limitation on plugs. In fact, plugs really help keep the number of events down, so that with the fact that any one can dev plugs, we should see a ton of plugs eventually. Win, win situation.

  • Its an official plug, so you should already have it. Looks like a globe, down at the bottom of the list.

  • 8 direction is made so that it can point to the direction its going.

    Not sure why you are setting the angle, but if you check in the behaviors preferences, there are some options for how to set the angle.

  • There's two ways to do full screen now. Have you tried with the browser plug yet?

    Also, you might try up-scaling the images, and scaling them down in C2.

  • Just had an epiphany. Rojo's canvas has the ability to create a base64 url...

    Draw to, or paste to canvas, inject canvas into sprite....nice.

    Only works without webgl atm though.

  • Keep in mind modern browsers use more memory, so if you're lacking in ram there's not much you can do.

    So far Firefox uses the most, with Chrome a close second.

    Ie runs fairly well, but you will need Chrome Frame to run webgl.

  • My iso zombie, thingy was... ok too grandiose for 48 hours, so I went a lot simpler for the jam.

    Nan-o

  • Was trying to do a bit of Catmull Rom, but it seems the plug has some wonky nodes.

    Shouldn't they be static after the generation?

  • Actually, this is the first time seeing it.

    So... nice job.<img src="smileys/smiley1.gif" border="0" align="middle" />

    Might be nice with some options for frames. <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Schoening, same as you, the stuff juantar was doing.

  • You're not going to be able to "pin" things with this method, its just not doable in perspective. If you insist on doing it like Diablo2 did you will have to render out each possibility separately.

    On the other hand, if you were to wait, there is the possibility that you could do it like Diablo3, and just have a 3d model for each possibility. So basically no frames, just 3d.

    That's is a big if though, chances are C2 will never support 3d directly.

    In the mean time you can practice by making your models as low in poly count as possible.