newt's Forum Posts

  • They probably wouldn't want to download a huge file just for testing anyway.

    You can make up a test project that they can "overload", or a video of it happening.

    Then again if its a ram issue a vid may not be doable, and if its a browser issue they may not be able to do anything.

  • What exactly are the priorities then?

    The two main methods to pay for a C3 license are mobile, and Steam.

  • Keep in mind that there are ways to mitigate the privacy issues, even in Chrome.

    At least for now.

    I noticed a lot of the assets are on multiple stores. I also noticed the prices for the unlimited use license don't seem to match the price on the other stores which typically seem to suggest unlimited use.

    In fact the single use license seems to match the unlimited use on the other stores.

    Why would I buy anything here?

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  • Scrollx, and Scrolly are system expressions for the actual scroll.

    Myspeed is the speed in pixels you want to move.

    LayerScale(Layer) is the scale of the layer and its used as a multiplier. So if the scale is 1 Myspeed is unaffected. 2 twice as fast etc.

    The second formula is a different way to scroll. Its overly complicated so you might want to wait awhile to figure it out.

    Also Dt is the delta time, another system expression for the summation of the framerate.

    You should look that one up.

  • Only thing I would suggest is a lerp on the scroll.

    Something like set scrollx to lerp(scrollx, mouse.x, (msyspeed*LayerScale(layer))*dt))

    That gives you a speed, and a multiplier based on the layer scale.

    Grab to scroll can be a little more complicated: distance(tStartx,LayoutHeight/2,Touch.X,LayoutHeight/2)>128?lerp(scrollx,Touch.X>tStartx ?tStartx-distance(tStartx,LayoutHeight/2,Touch.X,LayoutHeight/2) :tStartx+distance(tStartx,LayoutHeight/2,Touch.X,LayoutHeight/2),1.5*dt) :scrollx

  • What do you mean by they track you? Ads? Searches for sales on tinfoil?

    What do they track in an editor?

    You are aware that this is a HTML5 engine? Every export till the end of time will rely on some sort of browser technology.

  • You have no speed element as I can tell.

  • You have no "or" in that last part, so that's a bit worrisome.

    A loop with stop loop?

    Then again we don't know what your circumstances are. This may not be the best method to get to the desired result.

  • Which privacy issues?

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  • These days most Construct users who publish to console go via third-party porting companies.

    You do realize you're going to have to come up with a list of verified porters at some point?

  • Surely they will add a way to use the Windows Wrapper to the Xbox program.

  • You know xy. If they are tiled(all the same dimension), then you know where the others are.

    D would be x-1, y-1

    O would be x+1 y+1

    In tiles.

    You can the pick by xy... if you are not using sub pixels, or "pick closest" if you are.

    Then filter by distance()... if they are tiles.

  • Loop = "MyLoop"

    Loopindex = loopindex("MyLoop")