newt's Forum Posts

  • I find it hard to believe that you had trouble using Construct given the complexity of your music which is several orders in magnitude greater than anything we will probably see around here.

  • You can use tiled bg, or paste into Rojo's canvas.

    Have not tested 9patch....

    Edit:

    Apparently 9patch is not set up to load urls, just detect if the image is loaded.

  • They should probably give you your money back, and you should go try some other product.

    Good luck.

  • I love it when someone balks at a non scripting environment, and then uses a physics engine exclusively.

    Anyway, yeah mobile physics suck on C2.

    Could they have picked a less cpu expensive method to test?

    Nope.

  • Actually there's a third type, free games with micro transactions.

    I have yet to actually pay into anything like that on mobile, but as with all things its can be done in both good and bad ways.

    I guess you could also consider the limited free to play model.

    Where you get a few teaser levels to try out the app.

    I think with that you really have to have a superior product, as that's the main selling point....pretty much what Ash, and Tom are doing.

  • I am somewhat curious as to how well our games will run on phones with b2g.

  • Its irc.esper.net #construct

  • Ok, um ....lets call it import.

  • That last one isn't working right

    Here's one using tiled bg: link

    Also Ashley think we could get a few more hot spot settings for tiled bg?

    Rotating the angle seems kind of silly.

  • Well I wouldn't try to download 200 files all at once so your best bet is to create a counter variable, and increase that variable each time a download completes.

    You can use that like dowload "yourfile"&variable&".json".

    Of course you would have to name your json files accordingly.

    Then when one download completes add to the variable.

  • Here:Link is a capx with my version of a scroll swipe based on touch's angle, and speed.

    Its clamped, and angled to my personal preferences, but there's plenty of ways to tweek it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You be the judge: link

    Each sprite has an array attached via container.

    I think your only issue would be loading the array... that is if there is a large file to load.

    As for for each. As you can imagine it would work the same as it would for sprites or other objects.

    That is to say picking each of the instances and in a specific order.

  • I think your best bet would be to create new instances of the array object, and then load it.

    You can then reference additional arrays by variable or its object(index).

    There are several advantages to using instances such as "for each", and even containers.

    • Post link icon

    Seems to me "Modularity features" would actually encompass some of the other poll features including multiplayer. :P

    Not sure if "debugger" would fit in there, but I think the best scenario for that would be a separate custom preview, perhaps some variation of node-webkit.

    I mean that's all node-webkit is when you think about it.

    My question is how much access would "Modularity features" give to the sdk if it were implemented?

  • You mean something like a polygon?