newt's Forum Posts

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/666516/r153familyturrets.capx

    Steps to reproduce:

    1. Run preview

    2. click ok

    3. watch bullet spawns

    Observed result:

    Spawns continue after timescale is set to 0

    Expected result:

    No movement after 0

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Operating system & service pack:

    7,64

    Construct 2 version:

    153

  • Ok, I'll add it to my last bug report capx.

  • Same pc?

    I can tell you using multiple key presses is not a good idea. Most keyboards don't allow much over 2 or 3, and or certain keys at a time.

    Also multiple instances on the same pc would have to use the net regardless of the method, and there might be issues with them all using the same ip.

    There are a couple plugins that use the net, peerjs, and firebase, but it would be fairly hard to set up.

  • jayderyu

    Yeah, no.

    You would be better off crowdfunding a webgl 3js plug imo.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/666516/r153familyturrets.capx

    Steps to reproduce:

    1. Start preview

    1&1/2. Press ok button

    2. Reverse order of family turrets target in on start of layout event

    3. Preview again

    3&1/2. Press ok button

    Observed result:

    Objects in same family can't use turret against other objects in the family. Reversing order changes which will work.

    Expected result:

    Should be able to target other members with the family behavior.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Operating system & service pack:

    7,64

    Construct 2 version:

    153

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  • You can piece that together with Rojohound's Paster object.

    The math's a little iffy, but hey its just 3d matrix transformations.

  • Um, should timescale effect the turret behavior's "on shoot"?

  • A few things...

    Modularity would be great, but the big thing standing in the way is you can't introduce completely new objects at run time. In other words you need to be able to reference things that may, or may not exist.

    More assets sounds like a good idea, but that can lead to some bad things you find in all asset stores. Usually they wind up being the front end for someones portfolio, in that they will add cheap graphics, but they will be largely incomplete in order to get some more work.

    Secondly, art is not reusable, in other words, a Pacman platformer is not a good idea.

    Lastly, multiplayer really must be server based. You can't do reasonable security in p2p, and a database is necessary for a ton of basic features.

    However, a server based game is a different animal, and you have to do several things differently, the foremost being actual code.

    Im not even going to address svn, as that would have to be a layer added on after all those other things are taken care of first.

    Edit:

    I will say I absolutely hate working on other peoples event sheets.

    There's usually a few unneeded "for each", and I hate it when people put multiple conditions at the top level

  • Chromecast doesn't work like that.

    It just "casts" whats on the device onto the tv.

    However, the thing I mentioned will.

  • theverge.com/2013/12/6/5183372/google-nexus-tv-set-top-box-rumored-for-2014

    So apparently Google wants to do a step up from Chromecast, and cram everything web related into a box for the TV, including Hangouts,... and games.

    Yes, you will be able to see people when you talk to them.

    Technically speaking, I must say its a wonderful time to be alive.

  • The $99 is a license fee Apple charges every developer for the opportunity to get the app on Itunes.

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  • Alright I think I can figure something out now.

    I think what I'll try is a drag and drop kind of thing where the end point will be a point on a circle, and the center is the bullet origin.

    Thanks guys!

  • Just thought Id check here to see if any one had the formula to project where a turning bullet will wind up, after a given time, speed, rate of turn, and angle.

    No cap needed, but wont be turned down of course.

    Thanks

  • The site's still up, and people can still sign up.

    I know that since the mentoring system they had in place is still assigning people "Big Brothers", and I keep getting notifications.

    However, due to some really bad luck the project has been cancelled, and at this point no one seems to be doing anything for this part of Linkit.