Set invisibility?
I think visibility is a bit ambiguous as it implies multiple states of opacity.
Keep in mind every x seconds starts at the beginning of the count, not the end.
So it's, do foo, wait x seconds, do foo.
Not, wait x seconds, do foo.
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System set particles timescale.
Paster object.
Take a snapshot of the game, load it into Paster, deform a textured quad.
You can check that the game is running on the correct domain.
That coupled with minification is a pretty good defense.
Have you tried it with the export?
Thats what this does.
Scroll To
X: clamp(Player_Base.X, RoomZone.X + RES_WIDTH / 2, RoomZone.X + RoomZone.Width - RES_WIDTH / 2)
Y: clamp(Player_Base.Y, RoomZone.Y + RES_HEIGHT / 2, RoomZone.Y + RoomZone.Height - RES_HEIGHT / 2)
Set Unbounded Scrolling to yes.
Make your own bounding with clamp.
http://imgur.com/iA1NunO
Its under the Touch object, but it must be a first order condition/ trigger.
To use it with another trigger you will need to make an or block first, then add another condition.
Im positive, they can't enter a legal contract with a minor.
At least not in the manner being discussed.
If you want to be creative, then woopty do, go do it.
Just do so without committing fraud.
Yeah they should keep the kids out I suppose, but hey child labor laws are pretty lax in a lot of places that make phones.
That's certainly one way to get into the business.
lol scratch for unity.
It's like Edward Scissorhands doing Lego.
It's a known limitation, most likely fixed with C3.
Till then use separate tile objects, or marked instances if it's the same tileset texture, and load them one at a time.
https://www.scirra.com/manual/126/system-expressions
The manual does a decent job of getting the basic meaning, as does the editor when you use the dialog box's.
The how do I section should get most everything else.