Please stop.
This isn't the kind of forum for begging.
You're not even posting in a relatable part of the forum.
Yeah, unfortunately fx for C2 have to be used sparingly.
Dum da da dum
Trig to the rescue!
Since angle would be a constant you could loop by the tile size with:
int(startx+cos(yourangle)*loopindex*tilesize)
int(starty+sin(yourangle)*loopindex*tilesize)
Of course you would be limited by the angle choice. Not all angles would give a perfect line.
You are going to have to spam a lot of other forums to get to that 60k goal I think.
When I say spam, I mean I don't think it was made with C2.
The usual culprit is how the events are setup..
You can test that by removing all events, and having just the objects on the layout.
Note: Webgl has nothing to do with events.
1-n^dt just approximates the current frame rate, and should give you a constant speed of about 60 frames per second.
But what you are talking about is different speeds of different objects.
The best method for using lerp, and dt would be the speed you wish to move, in pixels per second, times dt.
Most behaviors are setup to use pixels per second btw.
For the trees it's basically 2 objects, just resized, and at different angles.
The terrain is most probably a tilemap. I would guess the number of tiles to be around 16.
No idea on the background. It could be one big image, or a composite.
You have to be careful when working with pixelart as it does not take to being rotated, and resized.
Which explains the choice in graphics here fairly well.
OK, degree, or equivalent experience.
With a portfolio, using AAA graphics, as apparently that's all they see.
First you sign up for a project: https://console.firebase.google.com/
You have to do a little set up there. If you use Rex's plugs you will already have seen the process.
There will be a link in the console for both hosting and storage.
Here's the documentation for setting up Node. I think the console also walks you through it.
https://firebase.google.com/docs/hosting/quickstart
It's all done via the Node command line. You can even just copy and paste the commands, just ignore the $ part.
The hardest part is finding your home folder. It's something like: C:\Users\yourname\public
You just move your html5 game folder there, and type firebase deploy
Then just go to your root in the console, and add a "/yourfoldername" to the url.
Mine was:
https://domonion-40b51.firebaseapp.com/Arcitakads/
None that I am aware of.
Develop games in your browser. Powerful, performant & highly capable.
They aren't the same size.
Just use the position the object had on collision....
No.
Its always on top.
The industry you are talking about requires a degree.
If they are the same size:
a.x+cos(angle(a.x,a.y,b.x,b.y))* distance(a.x,a,y,b.x,b.y)/2
a.Y+sin(angle(a.x,a.y,b.x,b.y))* distance(a.x,a,y,b.x,b.y)/2
OK, good to know.
The plug is somewhat old, and the creator has moved on.