newt's Forum Posts

  • Didn't you make a post about this already?

  • Sounds fine.

  • I mean get them into the selected objects list.

    It can be as simple as:

    every tick, sprite set myvariable to self.y

    -system sort zorder by myvariable

    But obviously you only want to pick the objects you want sorted.

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  • You create an instance variable for the objects you want to sort.

    When you want to sort them, pick them, and set the variable to their y value.

    You then use the sort z order in the same event using that variable.

    This will sort all those instances by their respective y values.

    If you have diferent objects, place them in a family, and create a family variable.

  • https://www.scirra.com/manual/125/system-actions

    "Sort Z order

    Sort the Z order of instances of a given object according to an instance variable. This effectively removes all instances from their Z order, sorts them, then inserts the sorted sequence back in to the holes left behind. This means if the instances are spread across a range of layers, they will be sorted in the same Z order locations, maintaining the same order relative to other instances on those layers. Note this action is much faster than using an ordered For each with an action like Send to front/back, so this action should be the preferred way to sort the Z order of large numbers of instances."

  • Sure, I'll take the credit for telling you not to do a Pokemon game.

    You can put it in the "Thanks for helping me not get sued!" part of the credits.

  • The probable issue is that Chrome uses multiple instances, so screen recorders don't know which one to record.

    A work around might be to make it just use one.

    Or get the fine screen recorders to change their software.

  • Make a new layer, put your ui on it, set the layers parallax to 0.

  • Possibly related:

    https://github.com/nwjs/nw.js/issues/4982

  • Have you tried Open Broadcaster Software? It's worked for me in the past.

    You could also create a self recording edition using the User Media object.

  • Closest thing to what you are asking for:

  • Sooo much effort to steal a key to a game that will most likely end up being a few dollars on a sale at some point.

    You have to wonder if they don't enjoy the social hacking more than the actual game.

  • In order to distribute with nwjs you will need to either zip, or create an installer since the export will have multiple files.

    This usually results in compressing the 125 mb, down to 50, + what ever resources the game uses.

  • Simplest method would be to spawn a duplicate object with the fade behavior.

    Object is walking

    -every x seconds spawn duplicate

    --set frame to Object.frame

  • Not unless you leave out hello world.