newt's Forum Posts

  • Maybe posted in the wrong section? ⬆

  • Then again you could cheat and use the Moveto behavior.

    dropbox.com/s/f2grllq8wmj04xn/qarpmoveto.c3p

  • But with this method you can't add more than 3 points in the same event right?

    Cubic()

    Is there a way to make the object keep the same speed all the way? I see that if you make a sharper corner the speed decreases when cornering

    Its interpolation with easing so you would need a different method that puts the points equidistant. Or you could average that yourself, but we don't have a good data structure to handle that, at least not in a way that makes sense. Then again its exactly 5 seconds.

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  • No, it's not about naming at all.

    Well its about picking with conditions and events. Scripting not so much.

    The only way to make an object that does all that is to roll your own with the sdk like Sprite, or the 3d Object, but that has nothing to do with extending the engine.

    Then again events are robust enough to handle all that already and the logic may just be different than what you expect. It works in a linear fashion rather than a object oriented one.

  • construct.net/en/make-games/manuals/addon-sdk

    Plugs, and behaviors can't know your naming method, in case that's what you are asking for.

    The JavaScript scripting feature would allow for some better modularity.

  • Could your posts be less nebulas?

  • Its sounds like drag and drop easy buttons.

    There's a fair amount you can do with the plug SDK, but I would say that with this being a subscription service, and the runtimes being custom, that's not really doable.

  • To celebrate making it though another one here's a demo to make use of one of the mesh features.

    dropbox.com/s/1ybvlniwhp2hbqi/quarpmesh.c3p

  • It’s utilizing iids to access neighboring instances. So currently it works with only one body of water. I have a few ideas how to get multiple to work. One is to clone the object type for each pool and duplicate the events. Another is to store the iids in an array per pool to access neighbors. A third is to just use some instance variable that store the next and previous iid. Should be able to setup the last one with a loop at the start of layout.

    Um I got to thinking about that, and I thought maybe array in a container, but its just so awkward for 2d coordinates that I think that instancing with hierarchies in C3 would be a better option.

  • Well that sucked, the save failed, had to remake.

    Try it now.

    Ashley there's a bug with permissions on save as single file.

  • He's just got too many subdivisions it would probably work fine with less.

    Then again there's other methods...

    dropbox.com/s/pmcjiyl3yn48p5w/1dcwater.c3p

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  • This update is a stable. So if you just go to editor.construct.net then it will update to the stable.

    If you want to use betas from the url editor.construct.net/beta will get the latest.

    If you want a specific release number then use editor.construct.net/r###