> Well if they were to try to take the console route, how would they go about it?
> Would they develop for all of them?
> If not all, who would decide which one to develop for?
> Where would the funds needed to hire someone with experience in each specific console come from? Im pretty sure they don't have someone already.
> Would their current income method pay for all that?
>
> Edit:
> Also, what do they do when the next version of this or that console comes out?
> Pray that the old codebase isn't abandoned?
>
You are constantly asking us questions that we as game devs don't have to need to be concerned with. They chose to make a commercial engine so as a customer I have expectations, especially when the subscriptions are involved
Sorry, but Im just being realistic.
Those questions are rhetorical. I expect most people to already know what the likely answers are.
A least Im pretty sure what they are, and that's why I look for alternatives to what the answer has been for the past 8 years.
Nothings changed, with the exception that perhaps subscriptions might allow some of the issues of funding, and manpower to be overcome.