newt's Forum Posts

  • Has the order of operations changed?

    https://www.dropbox.com/s/veyunu06021qb ... .capx?dl=0

    In the capx I have a nested loop x, and y

    On the first layout the object is created at y loopindex, and the x loopindex, and is created in columns.

    Run debug to test.

    On the second it's created at x loopindex, and y loopindex , and goes in rows.

    I always thought it was the other way around where x, then y made rows.

  • Yeah, there is a lot of wasted space, and a grid would be doable.

    In fact I wouldn't mind just getting rid of the scroll.

    You're probably right on the speed read thing.

    That might be better for large amounts of text.

    Thanks jobel

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  • Update:

    There is now a web app.

    https://pigmalien.github.io/zappnews/index.html

    I probably should have done this first.

    Especially since working with html outside of C2 is such a pain.

    And the export doesn't give us many options for adding html that C2 can't do.

    Kind of odd when you think about how web apps would be considered the main export.

  • Lets just say its all about the timing.

    https://pigmalien.github.io/dohelix/

  • One thing that does stand out as being one of webasm's advantages: security. Since it runs binary/bytecode the browser's console window can no longer be abused to hack into a game's code that easily.

    Is this correct?

    Probably.

    It's kind of hard to say for sure how it will be integrated into browsers.

    There might be some exposed code, but the ability to manipulate it will most likely be limited.

    You have to remember its just for browsers, so without knowing that it will have wrappers, it's kind of limited.

    That is to say that if the current trend of pushing apps into browsers does not become more common.

  • The engine would have to be rewritten from the ground up, including plugs. In a different language.

    It's basically the same as asking for a native export.

  • You add a variable to the object.

    You change that variable when it's picked the first time.

    Compare instance variable, easy peasy.

  • I would think picking by instance variable would be the most efficient.

  • Well, bitcoin doesn't need to be part of a service, so paying to use one just degrades the core idea imo.

    There are javascript libs out there that could be used to make a C2 plug.

    Of course you have to take how widely bitcoin is used into account.

    Everybody knows about them, not everybody has them, at least not a steady stream of them, so micropayments is a bit mismatched.

  • Is tag playing, do nothing

    Else, play audio with "tag"

  • Since its a third party plug you would have to get support from the person who made it.

    Scirra does not support third party plugs.

  • One percent transaction fee.

    On top of a member fee.

    I'd look for another implementation.

    • Post link icon

    > Signed. It is a bad business decision and will simply cause devs to move to other software that is pay once or open source. Reason I'be moved to godot already, which is adding visual scripting at some point.

    >

    > http://www.gamefromscratch.com/post/201 ... -Look.aspx

    >

    godot already has visual scripting, however it is not the same as construct.

    Godot's visual scripting is similar to Unreal's blueprints

    From the looks of it I'd rather go with scripting.

    I would have concerns with lag in the editor with all the extra rendering involved.

  • Nope.

    If you want framerate independant, don't use dt, don't use behaviors.