Like the random(n) expression used in the play PRO sound values.
You have to experiment a bit. I'd upload the capx, but its long since gone.
Depends on how its used.
Multiple instances of the same texture are better than multiple objects with the same texture, etc.
Just random values using the play PRO sound option.
It didn't work for what I wanted since it can't do polyphony, but I did do this:
newgrounds.com/portal/view/712331
Yes.
Multiple frames, and animations are placed in sprite sheets/atlas on export.
I think the biggest thing to watch out for is the fact that plugs, and behaviors will run quicker than events since there's less for them to look up. Its way less noticeable in the C3 runtime however.
Events run top to bottom, unless its a function.
The angle needs to be the same for both x, and y.
Same for the distance(radius) from the xy origin, if you wanted to make that random too.(which you should, but it needs to have a max)
Webview on Phonegap should be no different than Webview on the cli.
Perhaps something else is going on.
construct.net/en/tutorials/building-mobile-apps-locally-with-cordova-cli-21
Put the Pin behavior on the black ball, and on collision pin it to white.
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Dropbox.
Make a shared folder.
Why not extend "enable collisions" to touch as well?
I'm not even sure what can be ported over. The runtime is a pretty big change.
Official type behavior in development.
construct3.ideas.aha.io/ideas/C3-I-41