newt's Forum Posts

  • > That's 12 years of using a product that needs to pay employees to keep it fixed and updated while making only one payment. The cost of maintaining such software over the long-haul exceeds the income of a one-time payment system.It's not a long-term, sustainable method of income.

    Not sustainable? Bill Gates and Steve Ballmer made their money before all this rental ******** and they are worth about $160,000,000,000 And that's just the top 2 guys.

    I've got some bad news...

  • mekonbekon Thanks for the example, that sort of makes sense.

    Speaking of, I do recall some games having multiple probabilities for things like drops. So in theory something could have both a 10% chance, and a 50% chance of dropping.

    Nepeo Yes both the table import, and expression sound nice. I'm good with where we are however. Thanks for clearing that up.

  • construct.net/en/make-games/manuals/construct-3/plugin-reference/advanced-random

    There's an action to create a named table, but no way to reference any specific table.

    Is that planned for the future?

    I hope so, because the ability to have more than one would be quite useful.

    Then again we also have an acton to set, or I guess rename the current probability table which doesn't make sense as is if there's only one table.

    Finally we have an action to remove a probability entry, which I would expect, but it also includes the entry weight. I don't see the point of that. I mean I thought there was just one weight to each entry.

    Thanks.

  • Try putting an array as a container.

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  • It's getting quite irritating. That, and having to read "should not of" instead of "should not have" everytime! :P

    And that's why you are a gooder coder.

    Also, do we really need an arcade?

  • You could erase it, or set its index to -1.

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  • That would be a bug.

  • Might want to check out the Ajax plug

    construct.net/en/make-games/manuals/construct-3/plugin-reference/ajax

    Be aware that cors is a major issue, but shouldn't as difficult if you are within the same domain.

  • A very basic example

    dropbox.com/s/06ag97z673lruax/orderstring.c3p

  • The simplest method would be to use a string variable.

    Each input set the variable to the current value and the new input.

    On input variableString set value to variableString& input

    You would also need a counter to tell it when to check.

    When it's time to check, compare varaibleString to another variable with the correct order.

  • Set layer angle instead of layout.

  • Not bad.

    This would solve a lot of things regular particles are missing, collisions etc, for a nice trade off.