Lol I know, I'm trying to figure out a way to clamp the points inside of it's neighbors bounds, he breaks way too easily.
I just posted an update yesterday that adds some cool customizable options so you can see the effects of different parameters in real-time.
Btw thanks everyone, I'm glad someone likes it!
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Hello all, I've been a lurker for too long now so here's my first post. I just finished my first build of an experimental "Jello" physics body using concepts from Verlet physics.
I utilized C3s built in physics behavior to handle everything but I'm working on a custom implementation too. Feel free to check it out on my itch.io page here: https://nateofthan.itch.io/jello-physics-in-construct-3.
Let me know what you think!