nectarinedream's Forum Posts

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  • That was my first thought. Unfortunately editing the sprite's bounding box did nothing. Once you're back in the editor it was still off at a distance. I ended up just loading a previous version of the file and redoing my work. It remains a mystery!

  • Unfortunately none of those actions helped either... It really is bizarre!

  • Hrmmm that didn't work. Any other ideas?

  • This has suddenly happened to several sprites in my project. Basically the sprite's image doesn't line up with the selection box. Neither the selection box or the sprite graphic snap to the grid either. Does anyone know how to fix this???

  • I'd like my player to move on a grid. It is easy to accomplish with keyboard controls. But I'd really like to make it work with a mouse. Basically to have the player sprite move to where you clicked the mouse but only moving at 90 degree angles. I haven't been able to get the official pathfinding behavior to do this. Any tips?

  • Hello all,

    I was wondering how one would reproduce this effect:

    lparchive.org/Ultima-1/Update%2004/39-ultima_2_41_dragon_turtle_loop.gif

    Each time the Avatar moves to another cell his total food decreases.

    I haven't been able to figure it out. Closest I came is the "food" decreasing as long as the player doesn't hold down a key. If the player holds down a key to move smoothly across the grid then the deductions don't happen...

  • These are both fantastic examples. I ran across the castpixel one before. You're project is also impressive. Those screenshots bring back a lot of fond memories making Doom 2 levels!

  • Thanks for the links! It does indeed look easier to handle it with true 3d... I think Anvil of Dawn (which was amazing) might have been the swan song for this stile of "3d".

  • Hello all! I've been looking for a capx or tutorial that would illuminate how one could make a first person perspective grid based movement maze in Construct 3. I've run across a lot of old threads with dead links. It appears to be possible but I really need a shove in the right direction. Here is a gif of Eye of the Beholder as an example:

    tcrf.net/File:EotB1-DOS_Level01-UnusedAreaOpenDoor.gif

    I'm not looking for actual 3d or ray-casting. But this older illusion of 3d that I believe uses arrays and sprites?

    Thanks:)

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  • Thanks! That was a huge help. My afternoon can now progress once more:)

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  • I'm working on a Xevious clone. Things have been going smoothly but I noticed that obj_bomb_explosion is spawning incorrectly. In debug mode it shows that there are 30+ instances when there should only be 1 or 2 at a time. Once the viewport reaches the top of the layout you can see a pile of these objects in the upper left corner. I can't figure out what is causing this. They are only supposed to spawn when a ground installation is destroyed. If anyone can offer some insight I'd be very grateful.

    1drv.ms/u/s!AgSGj69HoR2xashTmxD0G4ZPrNU

    1drv.ms/u/s!AgSGj69HoR2xa4SoV1uj2nDMWRo

  • That worked perfectly!

  • Hello all,

    I've been struggling with how to replicate this effect from Crush Roller:

    youtube.com/watch

    I love how the player can walk over bridges and pass beneath them. I've tried playing around with having the player change layers and or z-order but the player continues to collide with all solid objects.

    Does anyone have an idea how to replicate this? Or has anyone seen it done in another construct project that I could have a look at?

    Thanks!