It's difficult to understand you.
You have an enemy moving with Pathfinding, correct? The enemy has a health bar above it. You don't want the health bar to rotate with the enemy?
Don't use Pin behavior. Add health bar sprite and the enemy to a container. Do this:
> On every tick
Healthbar set position to Enemy.X, Enemy.BBoxTop
It's not a healthy bar, it's a image o how much damage he recievied, and i put that:
obj_bullet on collision with obj_enemie --> obj_enemie spawn obj_hit
Obj_hit is the image of the 10 of damage that he recieve, it's just an visual efect/obj, it doesn't affect the game.
But when the obj_enemy rotate, the image of the 10, rotate too, so i want to , somehow, make the hit fix on the obj_enemie head, or stop obj_enemie rotate.